From a705d4864f8283f971aa76239fb3ebe954b16ae7 Mon Sep 17 00:00:00 2001 From: FernFerret Date: Sun, 1 Jan 2012 16:06:47 -0800 Subject: [PATCH] Updated World properties (markdown) --- World-properties.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/World-properties.md b/World-properties.md index fdfb47f..72fcda9 100644 --- a/World-properties.md +++ b/World-properties.md @@ -25,7 +25,21 @@ Here are the various properties of worlds that can be set in `worlds.yml`. __Nor ## World Permissions You can easily control who can enter various worlds in Multiverse 2. To allow people access to a world, simply grant them access to `multiverse.access.WORLDNAME` where WORLDNAME is the name of the world. By default (with PermissionsBukkit) people _can_ enter newly created worlds. You can give users `multiverse.access.*` to let them access all worlds, or set the same to false to deny access to all worlds. -*__NOTE:__ If you have `enforceaccess` set to `false` in the Multiverse-Core `[[config.yml]]` then _anyone_ can enter _any world_. This is done to support people who are using ops.txt. If you are using a permissions plugin, you will most likely want to set `enforceaccess: true`* +## Default Spawn World +Multiverse 2.2+ allows you to set what world users will spawn in. This does _not_ have to be the world that is in `server.properties`. To do this, make sure you have the following 2 values set in your `[[config.yml]]`. You can set this value ingame by using `/mv conf firstspawnoverride true` and `/mv conf firstspawnworld myworld`. We advise against editing the file, but here is the clip: + +``` +... +# If true, this will ensure players, on first spawn, go to the spawn +# that you've set with Multiverse. Set to false if you use another +# spawn plugin. +firstspawnoverride: true + +# This is the world you want players to spawn in. It does *NOT* +# have to be the world in server.properties! +firstspawnworld: world +... +``` ## Animals ### Spawning