Updated World properties (markdown)

FernFerret 2012-01-01 16:06:47 -08:00
parent 89fa7f6d07
commit a705d4864f

@ -25,7 +25,21 @@ Here are the various properties of worlds that can be set in `worlds.yml`. __Nor
## <a name="perms" href="#wiki-perms"></a>World Permissions ## <a name="perms" href="#wiki-perms"></a>World Permissions
You can easily control who can enter various worlds in Multiverse 2. To allow people access to a world, simply grant them access to `multiverse.access.WORLDNAME` where WORLDNAME is the name of the world. By default (with PermissionsBukkit) people _can_ enter newly created worlds. You can give users `multiverse.access.*` to let them access all worlds, or set the same to false to deny access to all worlds. You can easily control who can enter various worlds in Multiverse 2. To allow people access to a world, simply grant them access to `multiverse.access.WORLDNAME` where WORLDNAME is the name of the world. By default (with PermissionsBukkit) people _can_ enter newly created worlds. You can give users `multiverse.access.*` to let them access all worlds, or set the same to false to deny access to all worlds.
*__NOTE:__ If you have `enforceaccess` set to `false` in the Multiverse-Core `[[config.yml]]` then _anyone_ can enter _any world_. This is done to support people who are using ops.txt. If you are using a permissions plugin, you will most likely want to set `enforceaccess: true`* ## <a name="perms" href="#wiki-perms"></a>Default Spawn World
Multiverse 2.2+ allows you to set what world users will spawn in. This does _not_ have to be the world that is in `server.properties`. To do this, make sure you have the following 2 values set in your `[[config.yml]]`. You can set this value ingame by using `/mv conf firstspawnoverride true` and `/mv conf firstspawnworld myworld`. We advise against editing the file, but here is the clip:
```
...
# If true, this will ensure players, on first spawn, go to the spawn
# that you've set with Multiverse. Set to false if you use another
# spawn plugin.
firstspawnoverride: true
# This is the world you want players to spawn in. It does *NOT*
# have to be the world in server.properties!
firstspawnworld: world
...
```
## <a name="animals" href="#wiki-animals"></a>Animals ## <a name="animals" href="#wiki-animals"></a>Animals
### Spawning ### Spawning