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Created API Usages (markdown)
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This pages provides examples and explanation for the common API usages of Multiverse-Core introduced [here](Developer-API-Starter). It's impossible to cover all API methods in this guide, but rest assured we have [javadocs](http://ci.onarandombox.com/job/Multiverse-Core/javadoc/overview-summary.html) and [source code](https://github.com/Multiverse/Multiverse-Core/tree/main/src/main/java/com/onarandombox/MultiverseCore/api) provided.
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## [MVWorldManager](http://ci.onarandombox.com/job/Multiverse-Core/javadoc/com/onarandombox/MultiverseCore/api/MVWorldManager.html)
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The MVWorldManager interface is the heart of managing worlds in Multiverse. You can use various methods in this class to create, delete, regen worlds and much more!
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### Getting the WorldManager instance
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```java
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MVWorldManager worldManager = core.getMVWorldManager();
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```
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If you are unsure of getting the Multiverse-Core instance, see [here](Developer-API-Starter#getting-the-multiverse-plugin-instances).
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### Creating a world
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Lets now create a new overworld called `creative`.
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```java
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worldManager.addWorld(
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"creative", // The worldname
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World.Environment.NORMAL, // The overworld environment type.
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null, // The world seed. Any seed is fine for me, so we just pass null.
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WorldType.NORMAL, // Nothing special. If you want something like a flat world, change this.
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true, // This means we want to structures like villages to generator, Change to false if you don't want this.
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null // Specifies a custom generator. We are not using any so we just pass null.
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);
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```
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Things to note:
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* World names follow the Bukkit API's [`NamespacedKey`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/NamespacedKey.html), which means it does not allow spaces or special characters.
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### Loading/Unloading a world
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You may want to unload worlds when unused and load them back when it's needed.
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```java
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// unloading
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worldManager.unloadWorld("creative");
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// loading
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worldManager.loadWorld("creative");
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```
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Things to note:
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* You cannot unload the default world defined in `level-name` of `server.properties`.
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* You can only load worlds that are known by Multiverse, use the `MVWorldManager#addWorld` method mentioned previously.
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