Updated FAQ (markdown)

FernFerret 2011-11-27 15:25:22 -08:00
parent 0e717617ac
commit ae931a4034
1 changed files with 2 additions and 7 deletions

9
FAQ.md

@ -11,9 +11,9 @@ It has been divided into several plugins. See the [[Plugins of Multiverse 2]]
## <a name="skyland" href="#wiki-skyland"></a>I can't load my SKYLANDS worlds!
Mojang removed the skyland code in Minecraft 1.0.0, replacing it with "the End" chapter of the game. That included (1) floating island terrain, (2) a gray noontime sky, (3) clouds drawn at very low Y levels. You have two choices.
*Choice A:* Use a terrain generator plugin like [SkylandsPlus](http://dev.bukkit.org/server-mods/skylandsplus/) to allow players to continue to explore by generating additional chunks. This may cause tearing at the explored edges as it's not the same generator.
**Choice A:** Use a terrain generator plugin like [SkylandsPlus](http://dev.bukkit.org/server-mods/skylandsplus/) to allow players to continue to explore by generating additional chunks. This may cause tearing at the explored edges as it's not the same generator.
*Choice B:* If your skylands were already pretty mapped out, then use a border plugin like [WorldBorder](http://dev.bukkit.org/server-mods/worldborder/) to stop any more expansion of the world.
**Choice B:** If your skylands were already pretty mapped out, then use a border plugin like [WorldBorder](http://dev.bukkit.org/server-mods/worldborder/) to stop any more expansion of the world.
In either case, edit your world configuration to use a `NORMAL` environment instead of the old missing `SKYLAND` environment type. Refine your monster spawning settings to suit your tastes. If you want permanent day, plugins like [TimeShift](http://dev.bukkit.org/server-mods/timeshift/) can help you with that, too.
@ -23,11 +23,6 @@ Yes. MultiInv is a plugin designed for this purpose. http://dev.bukkit.org/serve
## <a name="invbug" href="#wiki-invbug"></a>After using MultiInv, a Player keeps dying in a specific world!
Go into that player's file and set their health to a non-0 value. It looks like there is a pull request to fix this [here](https://github.com/Pluckerpluck/MultiInv/pull/2).
## <a name="main" href="#wiki-main"></a>Does Multiverse import my main world (and main Nether)?
No. We do this so you can have your main world use a generator, or be a skylands. Simply type `/mv import world normal` and optionally `/mv import world_nether` (or whatever the name of your primary world is).
## <a name="safe" href="#wiki-safe"></a>Multiverse says it can't take me to a place because it's unsafe! I know it is!
Sometimes Minecraft sets the spawn at unacceptable locations (way below the ground) and the Minecraft server will take over spawning of you. MV2 handles this for you so it'll never take you to an unsafe location. However this creates a conflict. To resolve it, just follow these instructions: