Add creative mode FAQ

lithium3141 2011-09-16 14:06:15 -07:00
parent a458d3fe06
commit c86db75b77
1 changed files with 13 additions and 2 deletions

15
FAQ.md

@ -10,7 +10,7 @@ It has been divided into several plugins. See the [[Plugins of Multiverse 2]]
##Is there a way to have each world's inventories separate from each other?
Yes. MultiInv is a plugin designed for this purpose. http://forums.bukkit.org/threads/4742/
## Does Multiverse Import my Main world (and Main Nether)?
## Does Multiverse import my main world (and main Nether)?
No. We do this so you can have your main world use a generator, or be a skylands. Simply type `/mv import world normal` and optionally `/mv import world_nether` (or whatever the name of your primary world is).
## Multiverse says it can't take me to a place because it's unsafe! I know it is!
@ -21,4 +21,15 @@ Sometimes Minecraft sets the spawn at unacceptable locations (way below the grou
`/mvconfirm`
*You are teleported to the world anyway*
`/mv set spawn `
*Now the spawn has been set to an acceptable place*
*Now the spawn has been set to an acceptable place*
## 1.8: How does Multiverse handle creative mode?
Multiverse has added a new property, `mode`, to the list of properties on a world. This means you can set the mode on a per-world basis! To change a world to creative, type:
/mvm set mode creative
The world will become a creative world, and any players will be set to creative mode when they enter the world. To set it back, simply type:
/mvm set mode survival
Keep in mind that **ops can enter creative mode in a survival world** with the `/gamemode` command. Be careful to only op players that you trust!