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Eric Stokes 2016-03-06 10:09:30 -07:00
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[[Installation|install]] -> Basics -> [[Permissions]] -> [[Others?]]
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##<a name="intro" href="#wiki-intro"></a>Introduction
## Introduction
World creation is provided by **Multiverse-Core**. It can control mob spawning, environment type, enable custom terrain generators, and __much more!__ Despite being able to do all this, do note that **Multiverse-Core does not create worlds itself**, it simply makes calls to the Bukkit-API to create the worlds. If other plugins exist that create worlds, then you may have messy conflicts. Inception is a well-known example and many horror stories have been told when conflicts do happen (seemingly working fine with Multiverse-Core for some but not others). Another caveat is that Bukkit still has control over the world; Multiverse just does its best to control behavior, but ultimately, __other__ plugins or quirks with Bukkit may possibly override desired behavior. The developers and testers have done a great job of including the tools with Multiverse-Core to help you quickly and easily resolve these issues!
##<a name="import" href="#wiki-import"></a>Importing Your existing worlds
## Importing Your existing worlds
Presuming you have op on your server, when you log in the _first time_ after installing Multiverse-Core, you will see the following notification:
![New server](images/tutorial/newserver.png)
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Sweet! Now just repeat the process for all of your worlds! Don't like the folder name you have? __Don't rename the folder__ simply set a [Multiverse World Alias](World-properties#wiki-alias) instead!
##<a name="create" href="#wiki-create"></a>Creating your first world
## Creating your first world
So, you've imported your `world` and `world_nether`, but you want a `creative` world now! World creation is a relatively simple process. The magic invocation is as follows:
<center>[`/mv create {NAME} {ENV} -s [SEED] -g [GENERATOR[:ID]]`](https://github.com/Multiverse/Multiverse-Core/wiki/Command-Reference#wiki-create)</center>
@ -52,35 +52,35 @@ And tada, you should now be in your new world! If you want to bring along a mate
/mv tp YOURMATE testworld
##<a name="setspawn" href="#wiki-setspawn"></a>Setting the new world's spawn
## Setting the new world's spawn
Well let's say your new world's 0, 0 isn't exactly the most... ideal of places. You'd rather players not be dumped there when they teleport to or spawn in it! Simply walk/climb/mine to where you want your new spawn to be, and then type:
/mv set spawn
It's like magic!
##<a name="spawn" href="#wiki-spawn"></a>Getting back to spawn
## Getting back to spawn
Oh no! You got lost in your world! You need to go back to spawn! Well that's pretty simple:
/mv spawn
Tada! Welcome home!
##<a name="params" href="#wiki-params"></a>Modifying some parameters
## Modifying some parameters
Ok, so you're sick of creepers blowing your stuff up, and you want to turn off the hostiles? No problem!
/mv modify set monsters false
You can change a load of other settings very easily (such as turn off animal spawning and PvP).
##<a name="purge" href="#wiki-purge"></a>Purging monsters and other fun things
## Purging monsters and other fun things
So you're sick of a bunch of animals getting in the way of your building. Perhaps some jackass op spawned a bunch of cows where you were building. No matter! Just clean them up with:
/mv purge testworld animals
You can also use `ALL` instead of testworld to do it to all worlds. Instead of animals, you can specify a comma-separated list of mobs to purge, monsters, or "all" for all mobs. Beautiful.
##<a name="remove" href="#wiki-remove"></a>Removing the world
## Removing the world
You're so sick of this world! You quit! It's enough! Well, then you can nuke the world! To nuke it, just do:
/mv delete testworld
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/mv confirm
##<a name="end" href="#wiki-end"></a>Conclusion
## Conclusion
Well that's about it. Once you get curious about more advanced usage, checkout both the `/mv` command ingame and the [[Command Reference]].