From ef58d73bd0e18af43406141401c9b7d89be35f4b Mon Sep 17 00:00:00 2001 From: nicegamer7 Date: Mon, 5 Oct 2020 23:40:49 -0400 Subject: [PATCH] Updated Basics (NetherPortals) (markdown) --- Basics-(NetherPortals).md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Basics-(NetherPortals).md b/Basics-(NetherPortals).md index 72b9ede..fe3badd 100644 --- a/Basics-(NetherPortals).md +++ b/Basics-(NetherPortals).md @@ -65,6 +65,8 @@ After that command, Nether or End portals in world `X` will once again lead to w Linking and unlinking works in both normal and nether worlds - you can leave world `X` pointing to `X_nether`, then link `X_nether` to world `Y`. More complicated configurations like this can literally let your users walk "through hell and into another world." +Another thing to note is that linking a world to itself, will disable whichever portal type is linked in that world. + ## World scaling By default, the standard single-player Minecraft Nether uses something called "distance scaling" - for every chunk you walk in the Nether, it's equivalent to eight chunks in your regular world. A similar effect is - naturally - possible using Multiverse. But first, we need to take a brief diversion into how the scaling works.