/*
 * This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package fr.neatmonster.nocheatplus.checks.inventory;

import org.bukkit.Material;

import fr.neatmonster.nocheatplus.checks.access.ACheckData;
import fr.neatmonster.nocheatplus.utilities.ds.count.ActionFrequency;

/**
 * Player specific dataFactory for the inventory checks.
 */
public class InventoryData extends ACheckData {

    // Violation levels.
    public double   dropVL;
    public double   fastClickVL;
    public double   instantBowVL;
    public double   instantEatVL;

    // General.
    public long     lastClickTime = 0;

    // Data of the drop check.
    public int      dropCount;
    public long     dropLastTime;

    // Data of the fast click check.
    //    public boolean  fastClickLastCancelled;
    public final ActionFrequency fastClickFreq = new ActionFrequency(5, 200L);
    public Material fastClickLastCursor = null;
    public Material fastClickLastClicked = null;
    public int fastClickLastCursorAmount = 0;

    // Data of the instant bow check.
    /** Last time right click interact on bow. A value of 0 means 'invalid'.*/
    public long     instantBowInteract = 0;
    public long     instantBowShoot;

    // Data of the instant eat check.
    public Material instantEatFood;
    public long     instantEatInteract;

}
