2018-08-20 12:48:33 +02:00
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fbc.set(142, 67, 221, Material.DIRT, 0, _fb);fbc.set(142, 67, 217, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 69, 219, Material.AIR);fbc.set(142, 68, 218, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 70, 220, Material.AIR);fbc.set(142, 71, 217, Material.AIR);fbc.set(142, 71, 221, Material.AIR);fbc.set(143, 67, 218, Material.DIRT, 0, _fb);fbc.set(143, 68, 217, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(143, 68, 221, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(143, 69, 220, Material.AIR);fbc.set(143, 70, 219, Material.AIR);fbc.set(143, 71, 218, Material.AIR);fbc.set(144, 67, 219, Material.DIRT, 0, _fb);fbc.set(144, 68, 220, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(144, 69, 217, Material.AIR);
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2018-08-21 11:45:15 +02:00
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fbc.set(144, 69, 221, BridgeMaterial.TALL_GRASS, 1, new double[]{0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421});fbc.set(144, 70, 218, Material.AIR);fbc.set(144, 71, 219, Material.AIR);fbc.set(145, 67, 220, Material.DIRT, 0, _fb);fbc.set(145, 68, 219, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(145, 69, 218, Material.AIR);fbc.set(145, 70, 217, Material.AIR);fbc.set(145, 70, 221, Material.AIR);fbc.set(145, 71, 220, Material.AIR);fbc.set(142, 68, 217, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 68, 221, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 67, 218, Material.DIRT, 0, _fb);fbc.set(142, 69, 220, Material.AIR);fbc.set(142, 70, 219, Material.AIR);fbc.set(142, 71, 218, Material.AIR);fbc.set(143, 67, 217, Material.DIRT, 0, _fb);fbc.set(143, 67, 221, Material.DIRT, 0, _fb);fbc.set(143, 68, 218, Material.OBSIDIAN, 0, _fb);fbc.set(143, 69, 219, Material.AIR);fbc.set(143, 70, 220, Material.AIR);fbc.set(143, 71, 217, Material.AIR);fbc.set(143, 71, 221, Material.AIR);fbc.set(144, 67, 220, Material.DIRT, 0, _fb);fbc.set(144, 68, 219, Material.OBSIDIAN, 0, _fb);fbc.set(144, 69, 218, Material.AIR);fbc.set(144, 70, 217, Material.AIR);fbc.set(144, 70, 221, Material.AIR);fbc.set(144, 71, 220, Material.AIR);fbc.set(145, 67, 219, Material.DIRT, 0, _fb);fbc.set(145, 68, 220, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(145, 69, 217, Material.AIR);fbc.set(145, 69, 221, Material.TORCH, 5, new double[]{0.4000000059604645, 0.0, 0.4000000059604645, 0.6000000238418579, 0.6000000238418579, 0.6000000238418579});fbc.set(145, 70, 218, Material.AIR);fbc.set(145, 71, 219, Material.AIR);fbc.set(142, 67, 219, Material.DIRT, 0, _fb);fbc.set(142, 70, 218, Material.AIR);fbc.set(142, 69, 221, BridgeMaterial.GRASS, 1, new double[]{0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421});fbc.set(142, 69, 217, Material.AIR);fbc.set(142, 68, 220, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 71, 219, Material.AIR);fbc.set(143, 67, 220, Material.DIRT, 0, _fb);fbc.set(143, 68, 219, Material.OBSIDIAN, 0, _fb);fbc.set(143, 69, 218, Material.AIR);fbc.set(143, 70, 217, Material.AIR);fbc.set(143, 70, 221, Material.AIR);fbc.set(143, 71, 220, Material.AIR);fbc.set(144, 67, 217, Material.DIRT, 0, _fb);fbc.set(144, 67, 221, Material.DIRT, 0, _fb);fbc.set(144, 68, 218, Material.OBSIDIAN, 0, _fb);fbc.set(144, 69, 219, Material.AIR);fbc.set(144, 70, 220, Material.AIR);fbc.set(144, 71, 217, Material.AIR);fbc.set(144, 71, 221, Material.AIR);fbc.set(145, 67, 218, Material.DIRT, 0, _fb);fbc.set(145, 68, 217, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(145, 68, 221, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(145, 69, 220, Material.AIR);fbc.set(145, 70, 219, Material.AIR);fbc.set(145, 71, 218, Material.AIR);fbc.set(142, 68, 219, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(142, 70, 217, Material.AIR);fbc.set(142, 67, 220, Material.DIRT, 0, _fb);fbc.set(142, 69, 218, BridgeMaterial.GRASS, 1, new double[]{0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421});fbc.set(142, 70, 221, Material.AIR);fbc.set(142, 71, 220, Material.AIR);fbc.set(143, 67, 219, Material.DIRT, 0, _fb);fbc.set(143, 68, 220, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(143, 69, 217, Material.AIR);fbc.set(143, 69, 221, Material.AIR);fbc.set(143, 70, 218, Material.AIR);fbc.set(143, 71, 219, Material.AIR);fbc.set(144, 67, 218, Material.DIRT, 0, _fb);fbc.set(144, 68, 217, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(144, 68, 221, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(144, 69, 220, Material.AIR);fbc.set(144, 70, 219, Material.AIR);fbc.set(144, 71, 218, Material.AIR);fbc.set(145, 67, 217, Material.DIRT, 0, _fb);fbc.set(145, 67, 221, Material.DIRT, 0, _fb);fbc.set(145, 68, 218, BridgeMaterial.GRASS_BLOCK, 0, _fb);fbc.set(145, 69, 219, Material.AIR);fbc.set(145, 70, 220, Material.AIR);fbc.set(145, 71, 217, Material.AIR);fbc.set(145, 71, 221, Material.AIR);InteractRayTracing rt = new CenteredInteractRayTracing(false, 144, 68, 218);rt.se
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