Add server side velocity to debugging a move.

This commit is contained in:
asofold 2014-11-01 18:11:47 +01:00
parent d013f289ec
commit 0118f4334f

View File

@ -5,6 +5,7 @@ import java.util.Arrays;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import fr.neatmonster.nocheatplus.compat.MCAccess;
import fr.neatmonster.nocheatplus.utilities.BlockProperties;
@ -202,6 +203,8 @@ public class DebugUtil {
// TODO: Check backwards compatibility (1.4.2). Remove try-catch
builder.append("\n(walkspeed=" + player.getWalkSpeed() + " flyspeed=" + player.getFlySpeed() + ")");
} catch (Throwable t){}
final Vector v = player.getVelocity();
builder.append("(svel=" + v.getX() + "," + v.getY() + "," + v.getZ() + ")");
if (player.isSprinting()){
builder.append("(sprinting)");
}