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Make reach distance reduction switchable (fight.reach.reduce).
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6673d5be37
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@ -92,6 +92,7 @@ public class FightConfig extends ACheckConfig {
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public final boolean reachCheck;
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public final long reachPenalty;
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public final boolean reachPrecision;
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public final boolean reachReduce;
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public final ActionList reachActions;
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public final boolean selfHitCheck;
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@ -147,6 +148,7 @@ public class FightConfig extends ACheckConfig {
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reachCheck = data.getBoolean(ConfPaths.FIGHT_REACH_CHECK);
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reachPenalty = data.getLong(ConfPaths.FIGHT_REACH_PENALTY);
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reachPrecision = data.getBoolean(ConfPaths.FIGHT_REACH_PRECISION);
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reachReduce = data.getBoolean(ConfPaths.FIGHT_REACH_REDUCE);
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reachActions = data.getActionList(ConfPaths.FIGHT_REACH_ACTIONS, Permissions.FIGHT_REACH);
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selfHitCheck = data.getBoolean(ConfPaths.FIGHT_SELFHIT_CHECK);
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@ -131,7 +131,8 @@ public class Reach extends Check {
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cancel = true;
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}
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if (lenpRel > 0.8 * distanceLimit){
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if (!cc.reachReduce) data.reachMod = 1d;
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else if (lenpRel > 0.8 * distanceLimit){
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data.reachMod = Math.max(0.8, data.reachMod - 0.05);
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}
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else{
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@ -355,6 +355,7 @@ public abstract class ConfPaths {
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public static final String FIGHT_REACH_CHECK = FIGHT_REACH + "active";
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public static final String FIGHT_REACH_PENALTY = FIGHT_REACH + "penalty";
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public static final String FIGHT_REACH_PRECISION = FIGHT_REACH + "precision";
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public static final String FIGHT_REACH_REDUCE = FIGHT_REACH + "reduce";
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public static final String FIGHT_REACH_ACTIONS = FIGHT_REACH + "actions";
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public static final String FIGHT_SELFHIT = FIGHT + "selfhit.";
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@ -272,7 +272,7 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.FIGHT_REACH_CHECK, true);
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set(ConfPaths.FIGHT_REACH_PENALTY, 500);
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set(ConfPaths.FIGHT_REACH_PRECISION, true);
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set(ConfPaths.FIGHT_REACH_REDUCE, true);
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set(ConfPaths.FIGHT_REACH_ACTIONS, "cancel vl>10 log:freach:2:5:if cancel");
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set(ConfPaths.FIGHT_SELFHIT_CHECK, true);
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