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https://github.com/NoCheatPlus/NoCheatPlus.git
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Change buffer amount to positive.
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1d2f291650
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@ -246,11 +246,6 @@ public class SurvivalFly extends Check {
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}
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}
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}
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}
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// Finally check horizontal buffer regain.
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if (hDistanceAboveLimit < 0.0 && hDistance > 0.0 && data.sfHorizontalBuffer < hBufMax) {
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hBufRegain(hDistance, hDistanceAboveLimit, data);
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}
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//////////////////////////
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//////////////////////////
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// Vertical move.
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// Vertical move.
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//////////////////////////
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//////////////////////////
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@ -387,6 +382,12 @@ public class SurvivalFly extends Check {
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if (now - data.sfVLTime > cc.survivalFlyVLFreeze) {
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if (now - data.sfVLTime > cc.survivalFlyVLFreeze) {
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data.survivalFlyVL *= 0.95D;
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data.survivalFlyVL *= 0.95D;
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}
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}
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// Finally check horizontal buffer regain.
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if (hDistanceAboveLimit < 0.0 && result <= 0.0 && hDistance > 0.0 && data.sfHorizontalBuffer < hBufMax) {
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// TODO: max min other conditions ?
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hBufRegain(hDistance, Math.min(0.1, Math.abs(hDistanceAboveLimit)), data);
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}
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}
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}
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// Set data for normal move or violation without cancel (cancel would have returned above)
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// Set data for normal move or violation without cancel (cancel would have returned above)
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@ -929,10 +930,10 @@ public class SurvivalFly extends Check {
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/**
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/**
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* Legitimate move: increase horizontal buffer somehow.
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* Legitimate move: increase horizontal buffer somehow.
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* @param hDistance
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* @param hDistance
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* @param hDistanceAboveLimit
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* @param amount Positive amount.
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* @param data
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* @param data
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*/
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*/
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private void hBufRegain(final double hDistance, final double hDistanceAboveLimit, final MovingData data){
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private void hBufRegain(final double hDistance, final double amount, final MovingData data){
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/*
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/*
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* TODO: Consider different concepts:
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* TODO: Consider different concepts:
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* - full resetting with harder conditions.
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* - full resetting with harder conditions.
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@ -940,7 +941,7 @@ public class SurvivalFly extends Check {
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* - reset or regain only every x blocks h distance.
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* - reset or regain only every x blocks h distance.
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*/
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*/
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// TODO: Confine general conditions for buffer regain further (regain in air, whatever)?
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// TODO: Confine general conditions for buffer regain further (regain in air, whatever)?
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data.sfHorizontalBuffer = Math.min(hBufMax, data.sfHorizontalBuffer - hDistanceAboveLimit);
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data.sfHorizontalBuffer = Math.min(hBufMax, data.sfHorizontalBuffer + amount);
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}
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}
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/**
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/**
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