Remove Location reference for FightData on world changing.

This commit is contained in:
asofold 2013-06-04 11:57:44 +02:00
parent a9f26e2d7d
commit 05ab822615

View File

@ -13,6 +13,7 @@ import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerToggleSprintEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
@ -432,4 +433,10 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
final FightData data = FightData.getData(player);
data.angleHits.clear();
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerChangedWorld(final PlayerChangedWorldEvent event){
final FightData data = FightData.getData(event.getPlayer());
data.angleHits.clear();
}
}