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[Bleeding] Check vehicle-morepackets for players riding pigs.
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@ -13,6 +13,7 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.EventHandler;
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@ -365,7 +366,14 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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processingEvents.put(playerName, event);
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// Ignore players in vehicles.
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if (player.isInsideVehicle()) return;
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if (player.isInsideVehicle()){
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// Workaround for pigs !
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final Entity vehicle = player.getVehicle();
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if (vehicle != null && (vehicle instanceof Pig)){
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onVehicleMove(new VehicleMoveEvent((Vehicle) vehicle, event.getFrom(), event.getFrom()));
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}
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return;
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}
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// Ignore dead players.
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if (player.isDead()) return;
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