mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-12-30 20:37:52 +01:00
Move flag checking methods to BlockProperties. TypeIdCache is really
only the cache now.
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parent
4ee1880a4d
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0a777735e7
@ -6,6 +6,7 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.server.AxisAlignedBB;
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import net.minecraft.server.Block;
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import net.minecraft.server.IBlockAccess;
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@ -917,5 +918,98 @@ public class BlockProperties {
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else blockFlags[id] |= F_IGN_PASSABLE;
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}
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}
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/**
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*
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* @param box
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public static final boolean hasAnyFlags(final IBlockAccess access, final AxisAlignedBB box, final long flags){
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return hasAnyFlags(access, box.a, box.b, box.c, box.d, box.e, box.f, flags);
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}
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/**
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*
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public static final boolean hasAnyFlags(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final long flags){
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return hasAnyFlags(access, Location.locToBlock(minX), Location.locToBlock(minY), Location.locToBlock(minZ), Location.locToBlock(maxX), Location.locToBlock(maxY), Location.locToBlock(maxZ), flags);
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}
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/**
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*
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public static final boolean hasAnyFlags(final IBlockAccess access,final int minX, int minY, final int minZ, final int maxX, final int maxY, final int maxZ, final long flags){
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for (int x = minX; x <= maxX; x++){
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for (int z = minZ; z <= maxZ; z++){
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for (int y = minY; y <= maxY; y++){
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if ((BlockProperties.getBLockFlags(access.getTypeId(x, y, z)) & flags) != 0) return true;
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}
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}
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}
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return false;
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}
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/**
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* Test if the box collide with any block that matches the flags somehow.
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* @param box
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* @param flags
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* @return
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*/
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public static final boolean collides(final IBlockAccess access, final AxisAlignedBB box, final long flags){
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return collides(access, box.a, box.b, box.c, box.d, box.e, box.f, flags);
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}
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/**
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* Test if the box collide with any block that matches the flags somehow.
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags
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* @return
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*/
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public static final boolean collides(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final long flags){
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for (int x = Location.locToBlock(minX); x <= Location.locToBlock(maxX); x++){
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for (int z = Location.locToBlock(minZ); z <= Location.locToBlock(maxZ); z++){
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for (int y = Location.locToBlock(minY); y <= Location.locToBlock(maxY); y++){
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final int id = access.getTypeId(x, y, z);
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if ((BlockProperties.getBLockFlags(id) & flags) != 0){
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// Might collide.
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final Block block = Block.byId[id];
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block.updateShape(access, x, y, z);
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if (minX > block.maxX + x || maxX < block.minX + x) continue;
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else if (minY > block.maxY + y || maxY < block.minY + y) continue;
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else if (minZ > block.maxZ + z || maxZ < block.minZ + z) continue;
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return true;
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}
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}
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}
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}
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return false;
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}
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public static final boolean isOnGround(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ){
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return collides(access, minX, minY, minZ, maxX, maxY, maxZ, F_SOLID);
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}
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}
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@ -184,12 +184,7 @@ public class PlayerLocation {
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if (inLava == null) {
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AxisAlignedBB boundingBoxLava = boundingBox.clone();
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boundingBoxLava = boundingBoxLava.grow(-0.10000000149011612D, -0.40000000596046448D, -0.10000000149011612D);
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if (idCache != null){
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inLava = idCache.collides(boundingBoxLava, BlockProperties.F_LAVA);
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}
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else{
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inLava = worldServer.a(boundingBoxLava, net.minecraft.server.Material.LAVA);
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}
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inLava = BlockProperties.collides(getBlockAccess(), boundingBoxLava, BlockProperties.F_LAVA);
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}
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return inLava;
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}
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@ -204,12 +199,7 @@ public class PlayerLocation {
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AxisAlignedBB boundingBoxWater = boundingBox.clone();
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boundingBoxWater = boundingBoxWater.grow(0.0D, -0.40000000596046448D, 0.0D);
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boundingBoxWater = boundingBoxWater.shrink(0.001D, 0.001D, 0.001D);
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if (idCache !=null){
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inWater = idCache.collides(boundingBoxWater, BlockProperties.F_WATER);
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}
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else{
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inWater = worldServer.a(boundingBoxWater, net.minecraft.server.Material.WATER, entity);
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}
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inWater = BlockProperties.collides(getBlockAccess(), boundingBoxWater, BlockProperties.F_WATER);
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}
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return inWater;
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}
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@ -254,41 +244,33 @@ public class PlayerLocation {
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*/
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public boolean isOnGround() {
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if (onGround == null) {
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if (idCache != null){
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onGround = idCache.collides(boundingBox.a, boundingBox.b - yOnGround, boundingBox.c, boundingBox.d, boundingBox.e, boundingBox.f, BlockProperties.F_SOLID);
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if (!onGround){
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// TODO: Probably check other ids too before doing this ?
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// TODO: clean this up, use other checking method.
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double d0 = 0.25D;
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AxisAlignedBB axisalignedbb = boundingBox.clone();
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axisalignedbb = axisalignedbb.d(0D, -getyOnGround(), 0D);
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@SuppressWarnings("rawtypes")
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List list = worldServer.getEntities(entity, axisalignedbb.grow(d0, d0, d0));
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@SuppressWarnings("rawtypes")
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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final Entity entity1 = (Entity) iterator.next();
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final EntityType type = entity.getBukkitEntity().getType();
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if (type != EntityType.BOAT && type != EntityType.MINECART) continue;
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AxisAlignedBB axisalignedbb1 = entity1.E();
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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}
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axisalignedbb1 = entity.g(entity1);
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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}
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onGround = BlockProperties.isOnGround(getBlockAccess(), boundingBox.a, boundingBox.b - yOnGround, boundingBox.c, boundingBox.d, boundingBox.e, boundingBox.f);
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if (!onGround){
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// TODO: Probably check other ids too before doing this ?
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// TODO: clean this up, use other checking method, detach it to blockproperties ?
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double d0 = 0.25D;
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AxisAlignedBB axisalignedbb = boundingBox.clone();
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axisalignedbb = axisalignedbb.d(0D, -getyOnGround(), 0D);
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@SuppressWarnings("rawtypes")
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List list = worldServer.getEntities(entity, axisalignedbb.grow(d0, d0, d0));
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@SuppressWarnings("rawtypes")
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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final Entity entity1 = (Entity) iterator.next();
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final EntityType type = entity.getBukkitEntity().getType();
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if (type != EntityType.BOAT && type != EntityType.MINECART) continue;
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AxisAlignedBB axisalignedbb1 = entity1.E();
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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}
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axisalignedbb1 = entity.g(entity1);
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if (axisalignedbb1 != null && axisalignedbb1.a(axisalignedbb)) {
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onGround = true;
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return true;
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}
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}
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}
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else{
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AxisAlignedBB boundingBoxGround = boundingBox.clone();
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boundingBoxGround = boundingBoxGround.d(0D, -getyOnGround(), 0D);
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onGround = worldServer.getCubes(entity, boundingBoxGround).size() > 0;
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}
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// TODO: Check for entities (boats etc.)
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}
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return onGround;
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}
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@ -3,13 +3,10 @@ package fr.neatmonster.nocheatplus.utilities;
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import java.util.HashMap;
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import java.util.Map;
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import net.minecraft.server.AxisAlignedBB;
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import net.minecraft.server.Block;
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import net.minecraft.server.IBlockAccess;
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import net.minecraft.server.Material;
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import net.minecraft.server.TileEntity;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.CraftWorld;
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@ -136,95 +133,6 @@ public class TypeIdCache implements IBlockAccess{
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dataMap.put(pos, nData);
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return nData;
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}
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/**
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*
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* @param box
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public final boolean hasAnyFlags(final AxisAlignedBB box, final long flags){
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return hasAnyFlags(box.a, box.b, box.c, box.d, box.e, box.f, flags);
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}
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/**
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*
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public final boolean hasAnyFlags(final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final long flags){
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return hasAnyFlags(Location.locToBlock(minX), Location.locToBlock(minY), Location.locToBlock(minZ), Location.locToBlock(maxX), Location.locToBlock(maxY), Location.locToBlock(maxZ), flags);
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}
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/**
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*
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags Block flags (@see fr.neatmonster.nocheatplus.utilities.BlockProperties).
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* @return If any block has the flags.
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*/
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public final boolean hasAnyFlags(final int minX, int minY, final int minZ, final int maxX, final int maxY, final int maxZ, final long flags){
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for (int x = minX; x <= maxX; x++){
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for (int z = minZ; z <= maxZ; z++){
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for (int y = minY; y <= maxY; y++){
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if ((BlockProperties.getBLockFlags(getTypeId(x, y, z)) & flags) != 0) return true;
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}
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}
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}
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return false;
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}
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/**
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* Test if the box collide with any block that matches the flags somehow.
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* @param box
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* @param flags
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* @return
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*/
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public final boolean collides(final AxisAlignedBB box, final long flags){
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return collides(box.a, box.b, box.c, box.d, box.e, box.f, flags);
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}
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/**
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* Test if the box collide with any block that matches the flags somehow.
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* @param minX
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* @param minY
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* @param minZ
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* @param maxX
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* @param maxY
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* @param maxZ
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* @param flags
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* @return
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*/
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public final boolean collides(final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final long flags){
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for (int x = Location.locToBlock(minX); x <= Location.locToBlock(maxX); x++){
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for (int z = Location.locToBlock(minZ); z <= Location.locToBlock(maxZ); z++){
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for (int y = Location.locToBlock(minY); y <= Location.locToBlock(maxY); y++){
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final int id = getTypeId(x, y, z);
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if ((BlockProperties.getBLockFlags(id) & flags) != 0){
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// Might collide.
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final Block block = Block.byId[id];
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block.updateShape(this, x, y, z);
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if (minX > block.maxX + x || maxX < block.minX + x) continue;
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else if (minY > block.maxY + y || maxY < block.minY + y) continue;
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else if (minZ > block.maxZ + z || maxZ < block.minZ + z) continue;
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Not Optimized.
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