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synced 2024-12-27 10:57:47 +01:00
[Bleeding] Optimizations and corrections for set-backs.
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@ -122,8 +122,7 @@ public class CreativeFly extends Check {
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if (executeActions(vd))
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// Compose a new location based on coordinates of "newTo" and viewing direction of "event.getTo()"
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// to allow the player to look somewhere else despite getting pulled back by NoCheatPlus.
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return new Location(player.getWorld(), data.setBack.getX(), data.setBack.getY(),
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data.setBack.getZ(), to.getYaw(), to.getPitch());
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return data.getSetBack(to);
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} else
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data.creativeFlyPreviousRefused = true;
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} else
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@ -133,7 +132,7 @@ public class CreativeFly extends Check {
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data.creativeFlyVL *= 0.97D;
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// If the event did not get cancelled, define a new setback point.
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data.setBack = to.getLocation();
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data.setSetBack(to);
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return null;
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}
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}
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@ -256,7 +256,7 @@ public class MovingListener extends CheckListener{
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noFall.checkDamage(player, data, y);
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}
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// Teleport.
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data.teleported = target;
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data.teleported = target.clone();
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player.teleport(target, TeleportCause.PLUGIN);// TODO: schedule / other measures ?
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}
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}
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@ -338,13 +338,13 @@ public class SurvivalFly extends Check {
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data.fromWasReset = resetFrom || data.noFallAssumeGround;
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if (resetTo){
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// The player has moved onto ground.
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data.setBack = to.getLocation();
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data.setSetBack(to);
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data.sfJumpPhase = 0;
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data.clearAccounting();
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}
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else if (resetFrom){
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// The player moved from ground.
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data.setBack = from.getLocation();
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data.setSetBack(from);
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data.sfJumpPhase = 1; // TODO: ?
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data.clearAccounting();
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}
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@ -390,7 +390,7 @@ public class SurvivalFly extends Check {
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// Set the new setBack and reset the jumpPhase.
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// TODO: Some interpolated position ?
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// TODO: (Task list: sharpen when this is used, might remove isAboveStairs!)
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if (setBackSafe) data.setBack = from.getLocation();
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if (setBackSafe) data.setSetBack(from);
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else{
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// TODO: This seems dubious !
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// Consider: 1.0 + ? or max(from.getY(), 1.0 + ...) ?
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@ -484,7 +484,7 @@ public class SurvivalFly extends Check {
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data.toWasReset = false;
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data.fromWasReset = false;
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// Set-back + view direction of to (more smooth).
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return new Location(player.getWorld(), data.setBack.getX(), data.setBack.getY(), data.setBack.getZ(), to.getYaw(), to.getPitch());
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return data.getSetBack(to);
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}
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else{
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// Cancelled by other plugin, or no cancel set by configuration.
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@ -629,7 +629,7 @@ public class SurvivalFly extends Check {
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data.setBack.setYaw(to.getYaw());
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data.setBack.setPitch(to.getPitch());
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data.sfLastYDist = Double.MAX_VALUE;
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return data.setBack;
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return data.setBack.clone();
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} else return null;
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}
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