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Move utility methods for altering flags to the BlockFlags utility class.
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1eb7dbacf1
commit
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@ -4,6 +4,7 @@ import org.bukkit.Material;
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import fr.neatmonster.nocheatplus.compat.BlockPropertiesSetup;
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import fr.neatmonster.nocheatplus.compat.BlockPropertiesSetup;
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import fr.neatmonster.nocheatplus.config.WorldConfigProvider;
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import fr.neatmonster.nocheatplus.config.WorldConfigProvider;
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import fr.neatmonster.nocheatplus.utilities.BlockFlags;
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import fr.neatmonster.nocheatplus.utilities.BlockProperties;
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import fr.neatmonster.nocheatplus.utilities.BlockProperties;
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/**
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/**
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@ -33,63 +34,46 @@ public class BlocksMC1_5 implements BlockPropertiesSetup {
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////////////////////
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////////////////////
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// 146 Trapped Chest
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// 146 Trapped Chest
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setFlagsAs(146, Material.CHEST);
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BlockFlags.setFlagsAs(146, Material.CHEST);
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BlockProperties.setBlockProps(146, BlockProperties.getBlockProps(Material.CHEST.getId()));
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BlockProperties.setBlockProps(146, BlockProperties.getBlockProps(Material.CHEST.getId()));
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// 147 Weighted Pressure Plate (Light)
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// 147 Weighted Pressure Plate (Light)
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// 148 Weighted Pressure Plate (Heavy)
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// 148 Weighted Pressure Plate (Heavy)
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addFlags(147, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(147, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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addFlags(148, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(148, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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// 149 Redstone Comparator (inactive)
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// 149 Redstone Comparator (inactive)
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// 150 Redstone Comparator (active)
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// 150 Redstone Comparator (active)
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addFlags(149, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(149, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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addFlags(150, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(150, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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// 151 Daylight Sensor
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// 151 Daylight Sensor
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addFlags(151, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(151, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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// 152 Block of Redstone
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// 152 Block of Redstone
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// 153 Nether Quartz Ore
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// 153 Nether Quartz Ore
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// 155 Block of Quartz
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// 155 Block of Quartz
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// 154 Hopper
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// 154 Hopper
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addFlags(144, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND_HEIGHT);
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BlockFlags.addFlags(144, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND_HEIGHT);
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// 158 Dropper
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// 158 Dropper
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setFlagsAs(158, Material.DISPENSER);
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BlockFlags.setFlagsAs(158, Material.DISPENSER);
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// 156 Quartz Stairs
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// 156 Quartz Stairs
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setFlagsAs(156, Material.COBBLESTONE_STAIRS);
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BlockFlags.setFlagsAs(156, Material.COBBLESTONE_STAIRS);
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// 157 Activator Rail
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// 157 Activator Rail
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setFlagsAs(157, Material.DETECTOR_RAIL);
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BlockFlags.setFlagsAs(157, Material.DETECTOR_RAIL);
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/////////////////////
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/////////////////////
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// Changed blocks
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// Changed blocks
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////////////////////
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////////////////////
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// 78 Snow
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// 78 Snow
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addFlags(78, BlockProperties.F_HEIGHT_8_INC);
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BlockFlags.addFlags(78, BlockProperties.F_HEIGHT_8_INC);
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removeFlags(78, BlockProperties.F_HEIGHT_8SIM_INC);
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BlockFlags.removeFlags(78, BlockProperties.F_HEIGHT_8SIM_INC);
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}
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}
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/**
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* Set flags of id same as with material.
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* @param id
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* @param mat
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*/
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public static void setFlagsAs(int id, Material mat){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(mat.getId()));
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}
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public static void addFlags(int id, long flags){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(id) | flags);
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}
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public static void removeFlags(int id, long flags){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(id) & ~flags);
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}
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}
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}
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@ -0,0 +1,40 @@
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package fr.neatmonster.nocheatplus.utilities;
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import org.bukkit.Material;
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/**
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* Utilities for block-flags.<br>
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* Later the flag constant definitions and parsing might be moved here.
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* @author mc_dev
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*
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*/
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public class BlockFlags {
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/**
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* Set flags of id same as already set with flags for the given material. (Uses BlockProperties.)
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* @param id
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* @param mat
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*/
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public static void setFlagsAs(int id, Material mat){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(mat.getId()));
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}
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/**
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* Add flags to existent flags. (Uses BlockProperties.)
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* @param id
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* @param flags
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*/
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public static void addFlags(int id, long flags){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(id) | flags);
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}
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/**
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* Remove the given flags from existent flags. (Uses BlockProperties.)
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* @param id
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* @param flags
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*/
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public static void removeFlags(int id, long flags){
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BlockProperties.setBlockFlags(id, BlockProperties.getBlockFlags(id) & ~flags);
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}
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}
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