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Comment: More work needed towards null world compatibility.
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@ -44,6 +44,11 @@ public class NetDataFactory implements CheckDataFactory, ICanHandleTimeRunningBa
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if (data != null) {
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return data;
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} else {
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/*
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* TODO: Bootstrap problem with NetStatic and null worlds :) -> move
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* world tracking to basic data (e.g. PlayerData), needs thread
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* safety.
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*/
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data = new NetData((NetConfig) CheckType.NET.getConfigFactory().getConfig(player));
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dataMap.put(player.getName(), data);
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return data;
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