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Fix crop trampling being disabled by anticriticals.
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@ -64,32 +64,30 @@ public class Critical extends Check {
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// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
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// and without blindness effect).
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if (mcFallDistance > 0f && !BlockProperties.isOnGroundOrResetCond(player, loc, mCc.yOnGround) && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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// It was a critical hit, now check if the player has jumped or has sent a packet to mislead the server.
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if (player.getFallDistance() < cc.criticalFallDistance) { // removed velocity
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final MovingConfig ccM = MovingConfig.getConfig(player);
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final MovingData dataM = MovingData.getData(player);
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if (MovingListener.shouldCheckSurvivalFly(player, dataM, ccM)){
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final double deltaFallDistance = (cc.criticalFallDistance - player.getFallDistance())
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/ cc.criticalFallDistance;
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final double deltaVelocity = (cc.criticalVelocity - Math.abs(player.getVelocity().getY()))
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/ cc.criticalVelocity;
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final double delta = deltaFallDistance > 0D ? deltaFallDistance
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: 0D + deltaVelocity > 0D ? deltaVelocity : 0D;
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// TODO: Skip the on-ground check somehow?
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// TODO: Implement low jump penalty.
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if (mcFallDistance > 0f && player.getFallDistance() < cc.criticalFallDistance &&!BlockProperties.isOnGroundOrResetCond(player, loc, mCc.yOnGround) && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
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final MovingConfig ccM = MovingConfig.getConfig(player);
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final MovingData dataM = MovingData.getData(player);
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if (MovingListener.shouldCheckSurvivalFly(player, dataM, ccM)){
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final double deltaFallDistance = (cc.criticalFallDistance - player.getFallDistance())
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/ cc.criticalFallDistance;
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final double deltaVelocity = (cc.criticalVelocity - Math.abs(player.getVelocity().getY()))
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/ cc.criticalVelocity;
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final double delta = deltaFallDistance > 0D ? deltaFallDistance
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: 0D + deltaVelocity > 0D ? deltaVelocity : 0D;
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// Player failed the check, but this is influenced by lag so don't do it if there was lag.
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if (TickTask.getLag(1000) < 1.5){
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// TODO: 1.5 is a fantasy value.
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// Increment the violation level.
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data.criticalVL += delta;
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}
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// Execute whatever actions are associated with this check and the violation level and find out if we
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// should cancel the event.
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cancel = executeActions(player, data.criticalVL, delta, cc.criticalActions);
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}
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// Player failed the check, but this is influenced by lag so don't do it if there was lag.
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if (TickTask.getLag(1000) < 1.5){
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// TODO: 1.5 is a fantasy value.
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// Increment the violation level.
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data.criticalVL += delta;
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}
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// Execute whatever actions are associated with this check and the violation level and find out if we
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// should cancel the event.
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cancel = executeActions(player, data.criticalVL, delta, cc.criticalActions);
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}
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}
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@ -164,17 +164,24 @@ public class NoFall extends Check {
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if (!toReset && !toOnGround && yDiff < 0){
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data.noFallFallDistance -= yDiff;
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}
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else if (cc.noFallDealDamage && cc.noFallAntiCriticals && (toReset || toOnGround || (fromReset || fromOnGround || data.noFallAssumeGround) && yDiff >= 0)){
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// TODO: Only use this if dealdamage is true ?
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if (data.noFallFallDistance > 0){
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data.noFallFallDistance = 0;
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else if (cc.noFallAntiCriticals && (toReset || toOnGround || (fromReset || fromOnGround || data.noFallAssumeGround) && yDiff >= 0)){
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final double max = Math.max(data.noFallFallDistance, mcFallDistance);
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if (max > 0.0 && max < 0.75){ // (Ensure this does not conflict with deal-damage set to false.)
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if (cc.debug){
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System.out.println(player.getName() + " NoFall: Reset fall distance (anticriticals): mc=" + StringUtil.fdec3.format(mcFallDistance) +" / nf=" + StringUtil.fdec3.format(data.noFallFallDistance) );
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}
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if (data.noFallFallDistance > 0){
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data.noFallFallDistance = 0;
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}
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if (mcFallDistance > 0){
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player.setFallDistance(0);
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}
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}
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if (mcFallDistance > 0){
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player.setFallDistance(0);
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}
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}
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if (cc.debug) System.out.println(player.getName() + " NoFall: mc=" + StringUtil.fdec3.format(player.getFallDistance()) +" / nf=" + StringUtil.fdec3.format(data.noFallFallDistance) + (oldNFDist < data.noFallFallDistance ? " (+" + StringUtil.fdec3.format(data.noFallFallDistance - oldNFDist) + ")" : ""));
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if (cc.debug){
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System.out.println(player.getName() + " NoFall: mc=" + StringUtil.fdec3.format(mcFallDistance) +" / nf=" + StringUtil.fdec3.format(data.noFallFallDistance) + (oldNFDist < data.noFallFallDistance ? " (+" + StringUtil.fdec3.format(data.noFallFallDistance - oldNFDist) + ")" : ""));
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}
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}
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