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synced 2024-11-07 03:02:11 +01:00
Reorder isOnGround, remove unreliable "short-cut".
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@ -431,31 +431,40 @@ public class PlayerLocation {
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* @return true, if the player is on ground
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*/
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public boolean isOnGround() {
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if (onGround == null) {
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if (onGround != null){
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return onGround;
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}
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// Check cached values and simplifications.
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if (notOnGroundMaxY >= yOnGround) onGround = false;
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else if (onGroundMinY <= yOnGround) onGround = true;
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else{
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if (blockFlags == null || (blockFlags.longValue() & BlockProperties.F_GROUND) != 0){
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final int id = getTypeIdBelow();
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if (BlockProperties.isGround(id) && BlockProperties.collidesBlock(blockCache, x, minY - yOnGround, z, x, minY, z, blockX, blockY - 1, blockZ, id)){
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onGround = true;
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}
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else{
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// // TODO: Consider dropping this shortcut.
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// final int id = getTypeIdBelow();
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// final long flags = BlockProperties.getBlockFlags(id);
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// if ((flags & BlockProperties.F_GROUND) != 0 && (flags & BlockProperties.F_VARIABLE) == 0){
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// final double[] bounds = blockCache.getBounds(blockX, blockY -1, blockZ);
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// if (BlockProperties.collidesBlock(blockCache, x, minY - yOnGround, z, x, minY, z, blockX, blockY - 1, blockZ, id, bounds, flags)){
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// // TODO: passable vs maxY ?
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// if (!BlockProperties.isPassableWorkaround(blockCache, blockX, blockY - 1, blockZ, id, minX, minY, minZ, maxX, minY, maxZ)){
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// onGround = true;
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// }
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// }
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// }
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// if (onGround == null){
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// Full on-ground check (blocks).
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// Note: Might check for half-block height too (getTypeId), but that is much more seldom.
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onGround = BlockProperties.isOnGround(blockCache, minX, minY - yOnGround, minZ, maxX, minY, maxZ, 0L);
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}
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// }
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}
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else onGround = false;
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}
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if (!onGround) {
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if (onGround) onGroundMinY = Math.min(onGroundMinY, yOnGround);
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else{
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notOnGroundMaxY = Math.max(notOnGroundMaxY, yOnGround);
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final double d1 = 0.25D;
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onGround = blockCache.standsOnEntity(player, minX - d1, minY - yOnGround - d1, minZ - d1, maxX + d1, minY + 0.25 + d1, maxZ + d1);
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}
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if (onGround) onGroundMinY = Math.min(onGroundMinY, yOnGround);
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else notOnGroundMaxY = Math.max(notOnGroundMaxY, yOnGround);
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}
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return onGround;
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}
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@ -676,7 +685,7 @@ public class PlayerLocation {
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* @param player
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* the player
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*/
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public void set(final Location location, final Player player, final double yFreedom)
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public void set(final Location location, final Player player, final double yOnGround)
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{
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// Entity reference.
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@ -726,10 +735,7 @@ public class PlayerLocation {
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notOnGroundMaxY = Double.MIN_VALUE;
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blockFlags = null;
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// TODO: Consider blockCache.setAccess? <- currently rather not, because
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// it might be anything.
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this.setyOnGround(yFreedom);
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this.yOnGround = yOnGround;
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}
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/**
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