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Bleeding: No longer ignore insta break for fastbreak.
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@ -61,10 +61,11 @@ public class FastBreak extends Check {
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final long elapsedTime = (data.fastBreakBreakTime > data.fastBreakfirstDamage) ? 0 : now - data.fastBreakfirstDamage;
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// Check if the time used time is lower than expected.
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if (isInstaBreak){
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// Ignore those for now.
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}
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else if (elapsedTime + cc.fastBreakDelay < breakingTime){
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// if (isInstaBreak){
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// // Ignore those for now.
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// }
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// else
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if (elapsedTime + cc.fastBreakDelay < breakingTime){
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// lag or cheat or Minecraft.
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final long missingTime = breakingTime - elapsedTime;
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