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[Incomplete] First go at shift+double-click on items with item on
cursor.
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parent
52b28bdfb4
commit
2319830873
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@ -0,0 +1,61 @@
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package fr.neatmonster.nocheatplus.utilities;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.ItemStack;
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public class InventoryUtil {
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/**
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* Does not account for special slots like armor.
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* @param inventory
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* @return
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*/
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public static int getFreeSlots(final Inventory inventory){
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final ItemStack[] contents = inventory.getContents();
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int count = 0;
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for (int i = 0; i < contents.length; i++){
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final ItemStack stack = contents[i];
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if (stack == null || stack.getTypeId() == 0){
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count ++;
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}
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}
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return count;
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}
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/**
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* Count slots with type-id and data (enchantments are ignored at present).
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* @param inventory
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* @param reference
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* @return
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*/
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public static int getStackCount(final Inventory inventory, final ItemStack reference) {
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if (inventory == null) return 0;
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if (reference == null) return getFreeSlots(inventory);
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final int id = reference.getTypeId();
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final int durability = reference.getDurability();
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final ItemStack[] contents = inventory.getContents();
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int count = 0;
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for (int i = 0; i < contents.length; i++){
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final ItemStack stack = contents[i];
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if (stack == null){
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continue;
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}
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else if (stack.getTypeId() == id && stack.getDurability() == durability){
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count ++;
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}
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}
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return count;
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}
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/**
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* Sum of bottom + top inventory slots with item type / data, see: getStackCount(Inventory, reference).
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* @param view
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* @param reference
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* @return
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*/
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public static int getStackCount(final InventoryView view, final ItemStack reference) {
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return getStackCount(view.getBottomInventory(), reference) + getStackCount(view.getTopInventory(), reference);
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}
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}
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@ -2,12 +2,14 @@ package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.ItemStack;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.InventoryUtil;
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import fr.neatmonster.nocheatplus.utilities.TickTask;
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/*
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@ -81,32 +83,34 @@ public class FastClick extends Check {
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// return cancel;
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// }
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public boolean check(final Player player, final long now, final int slot, final ItemStack cursor, final ItemStack clicked, final InventoryData data, final InventoryConfig cc) {
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public boolean check(final Player player, final long now, final InventoryView view, final int slot, final ItemStack cursor, final ItemStack clicked, final boolean isShiftClick, final InventoryData data, final InventoryConfig cc) {
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// Take time once.
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final float amount;
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if (cursor != null && cc.fastClickTweaks1_5){
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final Material mat = cursor.getType();
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final int size = cursor.getAmount();
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if (mat != data.fastClickLastMat || mat == Material.AIR || size != data.fastClickLastAmount || clicked == null){
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final Material cursorMat = cursor.getType();
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final int cursorAmount = Math.max(1, cursor.getAmount());
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final Material clickedMat = clicked == null ? Material.AIR : clicked.getType();
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if (cursorMat != data.fastClickLastCursor && (!isShiftClick || clicked == null || clicked.getType() != data.fastClickLastClicked) || cursorMat == Material.AIR || cursorAmount != data.fastClickLastCursorAmount){
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amount = 1f;
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}
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else{
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final Material cMat = clicked.getType();
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if (cMat == Material.AIR || cMat == mat){
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amount = Math.min(cc.fastClickNormalLimit , cc.fastClickShortTermLimit) / (float) size * 0.75f;
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if (clickedMat == Material.AIR || clickedMat == cursorMat || isShiftClick && clickedMat == data.fastClickLastClicked ){
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amount = Math.min(cc.fastClickNormalLimit , cc.fastClickShortTermLimit) / (float) (isShiftClick && clickedMat != Material.AIR ? (1.0 + Math.max(cursorAmount, InventoryUtil.getStackCount(view, clicked))) : cursorAmount) * 0.75f;
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}
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else{
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amount = 1f;
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}
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}
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data.fastClickLastMat = mat;
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data.fastClickLastAmount = size;
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data.fastClickLastCursor = cursorMat;
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data.fastClickLastClicked = clickedMat;
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data.fastClickLastCursorAmount = cursorAmount;
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}
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else{
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data.fastClickLastMat = null;
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data.fastClickLastAmount = 0;
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data.fastClickLastCursor = null;
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data.fastClickLastClicked = null;
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data.fastClickLastCursorAmount = 0;
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amount = 1f;
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}
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@ -137,7 +141,7 @@ public class FastClick extends Check {
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}
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if (cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
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player.sendMessage("FastClick: " + data.fastClickFreq.bucketScore(0) + " / " + data.fastClickFreq.score(1f));
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player.sendMessage("FastClick: " + data.fastClickFreq.bucketScore(0) + " | " + data.fastClickFreq.score(1f) + " | cursor=" + cursor + " | clicked=" + clicked);
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}
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return cancel;
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@ -84,8 +84,9 @@ public class InventoryData extends ACheckData {
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// Data of the fast click check.
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// public boolean fastClickLastCancelled;
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public final ActionFrequency fastClickFreq = new ActionFrequency(5, 200L);
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public Material fastClickLastMat = null;
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public int fastClickLastAmount = 0;
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public Material fastClickLastCursor = null;
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public Material fastClickLastClicked = null;
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public int fastClickLastCursorAmount = 0;
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// Data of the instant bow check.
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public long instantBowInteract;
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@ -186,7 +186,7 @@ public class InventoryListener extends CheckListener {
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if (fastClick.isEnabled(player)){
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final InventoryConfig cc = InventoryConfig.getConfig(player);
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if (player.getGameMode() != GameMode.CREATIVE || !cc.fastClickSpareCreative){
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if (fastClick.check(player, now, slot, cursor, clicked, data, cc)){
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if (fastClick.check(player, now, event.getView(), slot, cursor, clicked, event.isShiftClick(), data, cc)){
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// The check requested the event to be cancelled.
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event.setCancelled(true);
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}
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