mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-07 03:02:11 +01:00
Bleeding: Add "passable" check (~vclip).
This commit is contained in:
parent
791dca6048
commit
23e6d9b1be
@ -22,6 +22,7 @@ package fr.neatmonster.nocheatplus.actions;
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*/
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public enum ParameterName {
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CHECK("check"),
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BLOCK_ID("blockid"),
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DISTANCE("distance"),
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FALL_DISTANCE("falldistance"),
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FOOD("food"),
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@ -92,6 +92,7 @@ public enum CheckType {
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MOVING_MOREPACKETS(MOVING, Permissions.MOVING_MOREPACKETS),
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MOVING_MOREPACKETSVEHICLE(MOVING, Permissions.MOVING_MOREPACKETSVEHICLE),
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MOVING_NOFALL(MOVING, Permissions.MOVING_NOFALL),
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MOVING_PASSABLE(MOVING, Permissions.MOVING_PASSABLE),
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MOVING_SURVIVALFLY(MOVING, Permissions.MOVING_SURVIVALFLY),
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UNKNOWN;
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@ -145,5 +145,9 @@ public class ViolationData {
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final String value = parameters.get(parameterName);
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return(value == null) ? ("<?" + parameterName + ">") : value;
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}
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public void setParameter(final ParameterName parameterName, String value){
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if (parameters != null) parameters.put(parameterName, value);
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}
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}
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@ -80,6 +80,9 @@ public class MovingConfig extends ACheckConfig {
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public final boolean noFallCheck;
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public final ActionList noFallActions;
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public final boolean passableCheck;
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public final ActionList passableActions;
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public final boolean survivalFlyCheck;
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public final int survivalFlyBlockingSpeed;
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@ -121,6 +124,9 @@ public class MovingConfig extends ACheckConfig {
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noFallCheck = data.getBoolean(ConfPaths.MOVING_NOFALL_CHECK);
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noFallActions = data.getActionList(ConfPaths.MOVING_NOFALL_ACTIONS, Permissions.MOVING_NOFALL);
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passableCheck = data.getBoolean(ConfPaths.MOVING_PASSABLE_CHECK);
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passableActions = data.getActionList(ConfPaths.MOVING_PASSABLE_ACTIONS, Permissions.MOVING_PASSABLE);
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survivalFlyCheck = data.getBoolean(ConfPaths.MOVING_SURVIVALFLY_CHECK);
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// Default values are specified here because this settings aren't showed by default into the configuration file.
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@ -149,6 +155,8 @@ public class MovingConfig extends ACheckConfig {
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return noFallCheck;
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case MOVING_SURVIVALFLY:
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return survivalFlyCheck;
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case MOVING_PASSABLE:
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return passableCheck;
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case MOVING_MOREPACKETS:
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return morePacketsCheck;
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case MOVING_MOREPACKETSVEHICLE:
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@ -95,6 +95,9 @@ public class MovingData extends ACheckData {
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public double noFallFallDistance;
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public boolean noFallOnGround;
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public boolean noFallWasOnGround;
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// Passable check.
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public double passableVL;
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// Data of the survival fly check.
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public int survivalFlyJumpPhase;
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@ -75,6 +75,8 @@ public class MovingListener implements Listener {
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/** The survival fly check. */
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private final SurvivalFly survivalFly = new SurvivalFly();
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private final Passable passable = new Passable();
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/**
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* A workaround for players placing blocks below them getting pushed off the block by NoCheatPlus.
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@ -352,8 +354,11 @@ public class MovingListener implements Listener {
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Location newTo = null;
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if (passable.isEnabled(player)) newTo = passable.check(player, data.from, data.to, data, cc);
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// Optimized checking, giving creativefly permission precedence over survivalfly.
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if (!player.hasPermission(Permissions.MOVING_CREATIVEFLY)){
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if (newTo != null);
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else if (!player.hasPermission(Permissions.MOVING_CREATIVEFLY)){
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// Either survivalfly or speed check.
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if ((cc.ignoreCreative || player.getGameMode() != GameMode.CREATIVE) && (cc.ignoreAllowFlight || !player.getAllowFlight())
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&& cc.survivalFlyCheck && !NCPExemptionManager.isExempted(player, CheckType.MOVING_SURVIVALFLY) && !player.hasPermission(Permissions.MOVING_SURVIVALFLY)){
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55
src/fr/neatmonster/nocheatplus/checks/moving/Passable.java
Normal file
55
src/fr/neatmonster/nocheatplus/checks/moving/Passable.java
Normal file
@ -0,0 +1,55 @@
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package fr.neatmonster.nocheatplus.checks.moving;
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import java.util.Map;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.utilities.BlockProperties;
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import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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public class Passable extends Check {
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public Passable() {
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super(CheckType.MOVING_PASSABLE);
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}
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public Location check(final Player player, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc){
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// Simple check.
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final int toId = to.getTypeId();
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if (!BlockProperties.isPassable(to.getBlockAccess(), to.getX(), to.getY(), to.getZ(), toId)){
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// Allow moving into the same block.
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if (from.isSameBlock(to)){
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if (!BlockProperties.isPassable(from.getBlockAccess(), from.getX(), from.getY(), from.getZ(), from.getTypeId())) return null;
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}
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// Return the reset position.
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data.passableVL += 1d;
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final ViolationData vd = new ViolationData(this, player, data.passableVL, 1, cc.passableActions);
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vd.setParameter(ParameterName.BLOCK_ID, "" + toId);
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if (executeActions(vd)){
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final Location newTo = from.getLocation();
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newTo.setYaw(to.getYaw());
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newTo.setPitch(to.getPitch());
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return newTo;
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}
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}
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else{
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data.passableVL *= 0.99;
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}
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return null;
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}
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@Override
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protected Map<ParameterName, String> getParameterMap(final ViolationData violationData) {
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// TODO Auto-generated method stub
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return super.getParameterMap(violationData);
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}
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}
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@ -223,7 +223,7 @@ public class SurvivalFly extends Check {
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// Slowly reduce the level with each event.
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data.survivalFlyVL *= 0.95D;
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// System.out.println("vertical freedom: " + data.verticalFreedom + " ("+data.verticalVelocity+"/"+data.verticalVelocityCounter+")");
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// Did the player move in unexpected ways?
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if (result > 0D) {
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// Increment violation counter.
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@ -450,6 +450,10 @@ public abstract class ConfPaths {
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private static final String MOVING_NOFALL = MOVING + "nofall.";
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public static final String MOVING_NOFALL_CHECK = MOVING_NOFALL + "active";
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public static final String MOVING_NOFALL_ACTIONS = MOVING_NOFALL + "actions";
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public static final String MOVING_PASSABLE = MOVING + "passable.";
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public static final String MOVING_PASSABLE_CHECK = MOVING_PASSABLE + "active";
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public static final String MOVING_PASSABLE_ACTIONS = MOVING_PASSABLE + "actions";
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private static final String MOVING_SURVIVALFLY = MOVING + "survivalfly.";
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public static final String MOVING_SURVIVALFLY_CHECK = MOVING_SURVIVALFLY + "active";
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@ -342,6 +342,9 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.MOVING_NOFALL_CHECK, true);
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set(ConfPaths.MOVING_NOFALL_ACTIONS, "cancel vl>0 log:nofall:0:5:if cancel vl>6 log:nofall:0:5:icf cancel");
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set(ConfPaths.MOVING_PASSABLE_CHECK, true);
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set(ConfPaths.MOVING_PASSABLE_ACTIONS, "cancel vl>5 log:passable:0:5:if cancel vl>50 log:passable:0:5:icf cancel");
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set(ConfPaths.MOVING_SURVIVALFLY_CHECK, true);
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// The settings aren't enabled by default. Simply write them yourself in the configuration file.
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@ -408,6 +411,7 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.STRINGS + ".nofall", start + "tried to avoid fall damage for ~[falldistance] block(s)" + end);
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set(ConfPaths.STRINGS + ".nopwnage", start + "acted like spamming (IP: [ip])" + end);
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set(ConfPaths.STRINGS + ".noswing", start + "didn't swing arm" + end);
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set(ConfPaths.STRINGS + ".passable", start + "moved into a block([blockid])" + end);
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set(ConfPaths.STRINGS + ".tellglchat", tell + "&cNCP: &eChat can by annoying at times...");
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set(ConfPaths.STRINGS + ".tempkick1", "ncp tempkick [player] 1 Wait a minute!");
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set(ConfPaths.STRINGS + ".tempkick5", "ncp tempkick [player] 5 You have five minutes to think about it!");
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@ -164,6 +164,7 @@ public class Permissions {
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public static final String MOVING_MOREPACKETS = MOVING + ".morepackets";
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public static final String MOVING_MOREPACKETSVEHICLE = MOVING + ".morepacketsvehicle";
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public static final String MOVING_NOFALL = MOVING + ".nofall";
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public static final String MOVING_PASSABLE = MOVING + ".passable";
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public static final String MOVING_SURVIVALFLY = MOVING + ".survivalfly";
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public static final String MOVING_SURVIVALFLY_BLOCKING = MOVING_SURVIVALFLY + ".blocking";
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public static final String MOVING_SURVIVALFLY_SNEAKING = MOVING_SURVIVALFLY + ".sneaking";
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@ -7,6 +7,7 @@ import java.util.List;
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import java.util.Map;
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import net.minecraft.server.Block;
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import net.minecraft.server.IBlockAccess;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -236,8 +237,10 @@ public class BlockProperties {
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protected static final long[] blockFlags = new long[maxBlocks];
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/** Flag position for stairs. */
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public static final int F_STAIRS = 0x1;
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public static final int F_LIQUID = 0x2;
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public static final int F_STAIRS = 0x1;
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public static final int F_LIQUID = 0x2;
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public static final int F_SOLID = 0x4;
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public static final int F_IGN_SOLID = 0x8;
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static{
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try{
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@ -283,11 +286,19 @@ public class BlockProperties {
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for (int i = 0; i <maxBlocks; i++){
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blocks[i] = null;
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blockFlags[i] = 0;
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final net.minecraft.server.Block block = net.minecraft.server.Block.byId[i];
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if (block != null){
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if (block.material != null){
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final net.minecraft.server.Material material = block.material;
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if (material.isSolid()) blockFlags[i] |= F_SOLID;
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if (material.isLiquid()) blockFlags[i] |= F_LIQUID;
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}
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}
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}
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// Stairs.
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for (final Material mat : new Material[] {Material.WOOD_STAIRS, Material.COBBLESTONE_STAIRS,
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Material.BRICK_STAIRS, Material.SMOOTH_STAIRS, Material.NETHER_BRICK_STAIRS, Material.SANDSTONE_STAIRS,
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Material.SPRUCE_WOOD_STAIRS, Material.BIRCH_WOOD_STAIRS, Material.JUNGLE_WOOD_STAIRS}){
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for (final Material mat : new Material[] {Material.NETHER_BRICK_STAIRS,
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Material.COBBLESTONE_STAIRS, Material.SMOOTH_STAIRS, Material.BRICK_STAIRS, Material.SANDSTONE_STAIRS,
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Material.WOOD_STAIRS, Material.SPRUCE_WOOD_STAIRS, Material.BIRCH_WOOD_STAIRS, Material.JUNGLE_WOOD_STAIRS}){
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blockFlags[mat.getId()] |= F_STAIRS;
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}
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// Liquid.
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@ -295,7 +306,13 @@ public class BlockProperties {
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Material.LAVA, Material.STATIONARY_LAVA,
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Material.STATIONARY_WATER, Material.WATER,
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}) {
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blockFlags[mat.getId()] |= F_LIQUID;
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blockFlags[mat.getId()] |= F_LIQUID; // TODO: This might already be handled above now.
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}
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for (final Material mat : new Material[]{
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Material.WOOD_PLATE, Material.STONE_PLATE,
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Material.WALL_SIGN, Material.SIGN_POST,
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}){
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blockFlags[mat.getId()] |= F_IGN_SOLID;
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}
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// Instantly breakable.
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for (final Material mat : instantMat){
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@ -534,30 +551,6 @@ public class BlockProperties {
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return getBreakingDuration(blockId, itemInHand, onGround, inWater, helmet != null && helmet.containsEnchantment(Enchantment.WATER_WORKER));
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}
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public static boolean isInWater(final int blockId) {
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if (blockId == Material.STATIONARY_WATER.getId() || blockId == Material.STATIONARY_LAVA.getId()) return true;
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// TODO: count in water height ?
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// TODO: lava ?
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return false;
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}
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/**
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* Heavy but ...
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* @param world
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* @param x
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* @param y
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* @param z
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* @return
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*/
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public static boolean isOnGround(Player player, Location location) {
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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final PlayerLocation loc = new PlayerLocation();
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// Bit fat workaround, maybe put the object through from check listener ?
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loc.set(location, player, 0.3);
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return loc.isOnGround();
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}
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/**
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* Get the normal breaking duration, including enchantments, and tool properties.
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@ -724,6 +717,29 @@ public class BlockProperties {
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blockProps.validate();
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BlockProperties.defaultBlockProps = blockProps;
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}
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public static boolean isInWater(final int blockId) {
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if (blockId == Material.STATIONARY_WATER.getId() || blockId == Material.STATIONARY_LAVA.getId()) return true;
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// TODO: count in water height ?
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// TODO: lava ?
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return false;
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}
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/**
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* Heavy but ...
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* @param world
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* @param x
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* @param y
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* @param z
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* @return
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*/
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public static boolean isOnGround(Player player, Location location) {
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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final PlayerLocation loc = new PlayerLocation();
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// Bit fat workaround, maybe put the object through from check listener ?
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loc.set(location, player, 0.3);
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return loc.isOnGround();
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}
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/**
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* Hiding the API access here.<br>
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@ -734,14 +750,82 @@ public class BlockProperties {
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public static final boolean i(final int id) {
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return Block.i(id);
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}
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public static final long getBLockFlags(final int id){
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return blockFlags[id];
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}
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public static final void setBlockFlags(final int id, final long flags){
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blockFlags[id] = flags;
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}
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public static final boolean isStairs(final int id) {
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return (blockFlags[id] & F_STAIRS) != 0;
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}
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public static boolean isLiquid(final int id) {
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public static final boolean isLiquid(final int id) {
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return (blockFlags[id] & F_LIQUID) != 0;
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}
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/**
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* Might hold true for liquids too.
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* @param id
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* @return
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*/
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public static final boolean isSolid(final int id){
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return (blockFlags[id] & F_SOLID) != 0;
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}
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/**
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* Just check if a position is not inside of a block that has a bounding box.<br>
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* This is an inaccurate check, it also returns false for doors etc.
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* @param id
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* @return
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*/
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public static final boolean isPassable(final int id){
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if ((blockFlags[id] & (F_LIQUID | F_IGN_SOLID)) != 0) return true;
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else return (blockFlags[id] & F_SOLID) == 0;
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}
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/**
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* Test if a position can be passed through.<br>
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* NOTE: This is experimental.
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* @param world
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* @param x
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* @param y
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* @param z
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* @param id
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* @return
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*/
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public static final boolean isPassable(final IBlockAccess blockAccess, final double x, final double y, final double z, final int id){
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// Simple exclusion check first.
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if (isPassable(id)) return true;
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// Check if the position is inside of a bounding box.
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final int bx = Location.locToBlock(x);
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final int by = Location.locToBlock(y);
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final int bz = Location.locToBlock(z);
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final net.minecraft.server.Block block = net.minecraft.server.Block.byId[id];
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if (block == null) return true;
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block.updateShape(blockAccess, bx, by, bz);
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final double fx = x - bx;
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final double fy = y - by;
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final double fz = z - bz;
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if (fx < block.minX || fx >= block.maxX || fy < block.minY || fy >= block.maxY || fz < block.minZ || fz >= block.maxZ) return true;
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else{
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// Workarounds.
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if (isStairs(id)){
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if ((blockAccess.getData(bx, by, bz) & 0x4) == 1){
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if (fy < 0.5) return true;
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}
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else if (fy >= 0.5) return true;
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}
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else if ((id == Material.IRON_FENCE.getId() || id == Material.THIN_GLASS.getId()) && block.maxX == 1.0){
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if (Math.abs(0.5 - fx) > 0.1 && Math.abs(0.5 - fz) > 0.1) return true;
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}
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// Nothing found.
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return false;
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}
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}
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}
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@ -2,6 +2,7 @@ package fr.neatmonster.nocheatplus.utilities;
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import net.minecraft.server.AxisAlignedBB;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.IBlockAccess;
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import net.minecraft.server.WorldServer;
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import org.bukkit.Location;
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@ -300,4 +301,17 @@ public class PlayerLocation {
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return typeIdBelow;
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}
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public final boolean isSameBlock(final PlayerLocation other) {
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// Maybe make block coordinate fields later.
|
||||
return Location.locToBlock(x) == Location.locToBlock(other.getX()) && Location.locToBlock(y) == Location.locToBlock(other.getY()) && Location.locToBlock(z) == Location.locToBlock(other.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: temp maybe
|
||||
* @return
|
||||
*/
|
||||
public final IBlockAccess getBlockAccess() {
|
||||
return world;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user