Add comments, reorder slightly.

This commit is contained in:
asofold 2013-02-06 17:42:04 +01:00
parent 7399bfa8ee
commit 261fca021d
2 changed files with 23 additions and 15 deletions

View File

@ -76,6 +76,7 @@ public class CreativeFly extends Check {
final double speedModifier = mcAccess.getFasterMovementAmplifier(player); final double speedModifier = mcAccess.getFasterMovementAmplifier(player);
final double fSpeed; final double fSpeed;
// TODO: Make this configurable ! [Speed effect should not affect flying if not on ground.]
if (speedModifier == Double.NEGATIVE_INFINITY) fSpeed = 1D; if (speedModifier == Double.NEGATIVE_INFINITY) fSpeed = 1D;
else fSpeed = 1D + 0.2D * (speedModifier + 1D); else fSpeed = 1D + 0.2D * (speedModifier + 1D);
@ -88,25 +89,29 @@ public class CreativeFly extends Check {
data.bunnyhopDelay--; data.bunnyhopDelay--;
if (resultH > 0 && sprinting) if (resultH > 0 && sprinting){
// TODO: Flying and bunnyhop ? <- 8 blocks per second - could be a case.
// Try to treat it as a the "bunnyhop" problem. The bunnyhop problem is that landing and immediately jumping // Try to treat it as a the "bunnyhop" problem. The bunnyhop problem is that landing and immediately jumping
// again leads to a player moving almost twice as far in that step. // again leads to a player moving almost twice as far in that step.
if (data.bunnyhopDelay <= 0 && resultH < 0.4D) { if (data.bunnyhopDelay <= 0 && resultH < 0.4D) {
data.bunnyhopDelay = 9; data.bunnyhopDelay = 9;
resultH = 0D; resultH = 0D;
} }
}
resultH *= 100D; resultH *= 100D;
final double limitV = cc.creativeFlyVerticalSpeed / 100D * VERTICAL_SPEED; // * data.jumpAmplifier; final double limitV = cc.creativeFlyVerticalSpeed / 100D * VERTICAL_SPEED; // * data.jumpAmplifier;
// Super simple, just check distance compared to max distance vertical. // Super simple, just check distance compared to max distance vertical.
// TODO: max descending speed ! [max fall speed, use maximum with speed or added ?]
final double resultV = Math.max(0D, yDistance - data.verticalFreedom - limitV) * 100D; final double resultV = Math.max(0D, yDistance - data.verticalFreedom - limitV) * 100D;
final double result = resultH + resultV; final double result = resultH + resultV;
// The player went to far, either horizontal or vertical. // The player went to far, either horizontal or vertical.
if (result > 0D) { if (result > 0D) {
// TODO: Get rid of creativeFlyPreviousRefused.
if (data.creativeFlyPreviousRefused) { if (data.creativeFlyPreviousRefused) {
// Increment violation level. // Increment violation level.
data.creativeFlyVL += result; data.creativeFlyVL += result;

View File

@ -74,29 +74,42 @@ public class MovingData extends ACheckData {
*/ */
private static final MediumLiftOff defaultMediumLiftOff = MediumLiftOff.LIMIT_JUMP; private static final MediumLiftOff defaultMediumLiftOff = MediumLiftOff.LIMIT_JUMP;
// Violation levels. // Violation levels -----
public double creativeFlyVL = 0D; public double creativeFlyVL = 0D;
public double morePacketsVL = 0D; public double morePacketsVL = 0D;
public double morePacketsVehicleVL = 0D; public double morePacketsVehicleVL = 0D;
public double noFallVL = 0D; public double noFallVL = 0D;
public double survivalFlyVL = 0D; public double survivalFlyVL = 0D;
// Data shared between the fly checks. // Data shared between the fly checks -----
public int bunnyhopDelay; public int bunnyhopDelay;
public double horizontalFreedom;
public double jumpAmplifier; public double jumpAmplifier;
// Velocity handling.
// TODO: consider resetting these with clearFlyData and onSetBack.
public double verticalFreedom; public double verticalFreedom;
public double horizontalVelocityCounter;
public double verticalVelocity; public double verticalVelocity;
public int verticalVelocityCounter; public int verticalVelocityCounter;
public double horizontalVelocityCounter;
public double horizontalFreedom;
// Coordinates.
/** Last from coordinates. */ /** Last from coordinates. */
public double fromX = Double.MAX_VALUE, fromY, fromZ; public double fromX = Double.MAX_VALUE, fromY, fromZ;
/** Last to coordinates. */ /** Last to coordinates. */
public double toX = Double.MAX_VALUE, toY, toZ; public double toX = Double.MAX_VALUE, toY, toZ;
// sf rather
/** To/from was ground or web or assumed to be etc. */ /** To/from was ground or web or assumed to be etc. */
public boolean toWasReset, fromWasReset; public boolean toWasReset, fromWasReset;
public MediumLiftOff mediumLiftOff = defaultMediumLiftOff; public MediumLiftOff mediumLiftOff = defaultMediumLiftOff;
// Locations shared between all checks.
private Location setBack = null;
private Location teleported = null;
// Check specific data -----
// Data of the creative check. // Data of the creative check.
public boolean creativeFlyPreviousRefused; public boolean creativeFlyPreviousRefused;
@ -117,8 +130,6 @@ public class MovingData extends ACheckData {
// Data of the no fall check. // Data of the no fall check.
public float noFallFallDistance = 0; public float noFallFallDistance = 0;
// public boolean noFallOnGround;
// public boolean noFallWasOnGround;
/** Last y coordinate from when the player was on ground. */ /** Last y coordinate from when the player was on ground. */
public double noFallMaxY = 0; public double noFallMaxY = 0;
/** Indicate that NoFall should assume the player to be on ground. */ /** Indicate that NoFall should assume the player to be on ground. */
@ -145,16 +156,8 @@ public class MovingData extends ACheckData {
public long sfVLTime = 0; public long sfVLTime = 0;
// Accounting info. // Accounting info.
// TODO: optimize later.
// public final ActionFrequency hDistCount = new ActionFrequency(3, 333);
// public final ActionFrequency hDistSum = new ActionFrequency(3, 333);
public final ActionAccumulator vDistAcc = new ActionAccumulator(3, 3); public final ActionAccumulator vDistAcc = new ActionAccumulator(3, 3);
// public final ActionFrequency vDistSum = new ActionFrequency(3, 333);
// public final ActionFrequency vDistCount = new ActionFrequency(3, 333);
// Locations shared between all checks.
private Location setBack = null;
private Location teleported = null;
/** /**
* Clear the data of the fly checks (not more-packets). * Clear the data of the fly checks (not more-packets).