[Development] NoSwing!

This commit is contained in:
NeatMonster 2012-08-05 16:35:06 +02:00
parent c1b2fed6ca
commit 2a44f8df43
6 changed files with 116 additions and 2 deletions

View File

@ -74,6 +74,9 @@ public class FightConfig {
public final long knockbackInterval;
public final ActionList knockbackActions;
public final boolean noSwingCheck;
public final ActionList noSwingActions;
/**
* Instantiates a new fight configuration.
*
@ -103,5 +106,8 @@ public class FightConfig {
knockbackCheck = data.getBoolean(ConfPaths.FIGHT_KNOCKBACK_CHECK);
knockbackInterval = data.getLong(ConfPaths.FIGHT_KNOCKBACK_INTERVAL);
knockbackActions = data.getActionList(ConfPaths.FIGHT_KNOCKBACK_ACTIONS, Permissions.FIGHT_KNOCKBACK);
noSwingCheck = data.getBoolean(ConfPaths.FIGHT_NOSWING_CHECK);
noSwingActions = data.getActionList(ConfPaths.FIGHT_NOSWING_ACTIONS, Permissions.FIGHT_NOSWING);
}
}

View File

@ -45,6 +45,7 @@ public class FightData {
public double godModeVL;
public double instantHealVL;
public double knockbackVL;
public double noSwingVL;
// Data of the angle check.
public TreeMap<Long, Location> angleHits = new TreeMap<Long, Location>();
@ -64,4 +65,7 @@ public class FightData {
// Data of the knockback check.
public long knockbackSprintTime;
// Data of the no swing check.
public boolean noSwingArmSwung;
}

View File

@ -0,0 +1,96 @@
package fr.neatmonster.nocheatplus.checks.fight;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckEvent;
import fr.neatmonster.nocheatplus.players.Permissions;
/*
* M"""""""`YM MP""""""`MM oo
* M mmmm. M M mmmmm..M
* M MMMMM M .d8888b. M. `YM dP dP dP dP 88d888b. .d8888b.
* M MMMMM M 88' `88 MMMMMMM. M 88 88 88 88 88' `88 88' `88
* M MMMMM M 88. .88 M. .MMM' M 88.88b.88' 88 88 88 88. .88
* * M MMMMM M `88888P' Mb. .dM 8888P Y8P dP dP dP `8888P88
* MMMMMMMMMMM MMMMMMMMMMM .88
* d8888P
*/
/**
* We require that the player moves his arm between attacks, this is basically what gets checked here.
*/
public class NoSwing extends Check {
/**
* The event triggered by this check.
*/
public class NoSwingEvent extends CheckEvent {
/**
* Instantiates a new no swing event.
*
* @param player
* the player
*/
public NoSwingEvent(final Player player) {
super(player);
}
}
/**
* Checks a player.
*
* @param player
* the player
* @return true, if successful
*/
public boolean check(final Player player) {
final FightConfig cc = FightConfig.getConfig(player);
final FightData data = FightData.getData(player);
boolean cancel = false;
// Did he swing his arm before?
if (data.noSwingArmSwung) {
// Yes, reward him with reduction of his violation level.
data.noSwingArmSwung = false;
data.noSwingVL *= 0.9D;
} else {
// No, increase his violation level.
data.noSwingVL += 1D;
// Dispatch a no swing event (API).
final NoSwingEvent e = new NoSwingEvent(player);
Bukkit.getPluginManager().callEvent(e);
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
cancel = !e.isCancelled() && executeActions(player, cc.noSwingActions, data.noSwingVL);
}
return cancel;
}
/* (non-Javadoc)
* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
*/
@Override
public String getParameter(final ParameterName wildcard, final Player player) {
if (wildcard == ParameterName.VIOLATIONS)
return String.valueOf(Math.round(FightData.getData(player).noSwingVL));
else
return super.getParameter(wildcard, player);
}
/* (non-Javadoc)
* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
*/
@Override
protected boolean isEnabled(final Player player) {
return !player.hasPermission(Permissions.FIGHT_NOSWING) && FightConfig.getConfig(player).noSwingCheck;
}
}

View File

@ -226,6 +226,10 @@ public abstract class ConfPaths {
public static final String FIGHT_KNOCKBACK_INTERVAL = FIGHT_KNOCKBACK + "interval";
public static final String FIGHT_KNOCKBACK_ACTIONS = FIGHT_KNOCKBACK + "actions";
private static final String FIGHT_NOSWING = FIGHT + "noswing.";
public static final String FIGHT_NOSWING_CHECK = FIGHT_NOSWING + "active";
public static final String FIGHT_NOSWING_ACTIONS = FIGHT_NOSWING + "actions";
/*
* e e ,e,
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888

View File

@ -65,7 +65,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.BLOCKBREAK_FASTBREAK_ACTIONS, "cancel vl>100 log:fastbreak:3:5:cif cancel");
set(ConfPaths.BLOCKBREAK_NOSWING_CHECK, true);
set(ConfPaths.BLOCKBREAK_NOSWING_ACTIONS, "log:bbnoswing:3:2:if cancel");
set(ConfPaths.BLOCKBREAK_NOSWING_ACTIONS, "log:noswing:3:2:if cancel");
set(ConfPaths.BLOCKBREAK_REACH_CHECK, true);
set(ConfPaths.BLOCKBREAK_REACH_ACTIONS, "cancel vl>5 log:breach:0:2:if cancel");
@ -201,6 +201,9 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.FIGHT_KNOCKBACK_INTERVAL, 50L);
set(ConfPaths.FIGHT_KNOCKBACK_ACTIONS, "cancel vl>50 log:knockback:0:5:cif cancel");
set(ConfPaths.FIGHT_NOSWING_CHECK, true);
set(ConfPaths.FIGHT_NOSWING_ACTIONS, "log:noswing:0:5:cif cancel");
/*
* e e ,e,
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
@ -258,7 +261,6 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".angle", start + "tried to hit multiple entities at the same time" + end);
set(ConfPaths.STRINGS + ".ban", "ban [player]");
set(ConfPaths.STRINGS + ".ban-ip", "ban-ip [ip]");
set(ConfPaths.STRINGS + ".bbnoswing", start + "didn't swing arm" + end);
set(ConfPaths.STRINGS + ".bdirection", start + "tried to interact with a block out of his line of sight" + end);
set(ConfPaths.STRINGS + ".bpspeed", start + "tried to throw projectiles too quickly" + end);
set(ConfPaths.STRINGS + ".breach", start
@ -277,6 +279,7 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.STRINGS + ".morepackets", start + "sent [packets] more packet(s) than expected" + end);
set(ConfPaths.STRINGS + ".nofall", start + "tried to avoid fall damage for ~[falldistance] block(s)" + end);
set(ConfPaths.STRINGS + ".nopwnage", start + "acted like a spambot (IP: [ip])" + end);
set(ConfPaths.STRINGS + ".noswing", start + "didn't swing arm" + end);
// Update internal factory based on all the new entries to the "actions" section.
regenerateActionLists();

View File

@ -119,6 +119,7 @@ public class Permissions {
public static final String FIGHT_GODMODE = FIGHT + ".godmode";
public static final String FIGHT_INSTANTHEAL = FIGHT + ".instantheal";
public static final String FIGHT_KNOCKBACK = FIGHT + ".knockback";
public static final String FIGHT_NOSWING = FIGHT + ".noswing";
/*
* e e ,e,