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Fix type id not getting reset for player location. (Blame minor
optimizations.)
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@ -274,6 +274,7 @@ public class PlayerLocation {
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z = (int) Math.floor(location.getZ());
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world = ((CraftWorld) location.getWorld()).getHandle();
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typeId = typeIdBelow = null;
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aboveStairs = inLava = inWater = inWeb = onGround = onIce = onLadder = null;
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this.setyOnGround(yFreedom);
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