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Make spider prevention less strict (allow blocks below other colliding
blocks with ign_passable set to be regarded as ground).
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@ -1155,7 +1155,9 @@ public class BlockProperties {
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// Might collide.
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if (collidesBlock(access, minX, minY, minZ, maxX, maxY, maxZ, x, y, z, id)){
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final int aboveId = access.getTypeId(x, y + 1, z);
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if ((blockFlags[aboveId] & F_GROUND) != 0){
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final long flags = blockFlags[aboveId];
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if ((flags & (F_IGN_PASSABLE)) != 0); // Ignore these.
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else if ((flags & (F_GROUND)) != 0){
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// Check against spider type hacks.
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if (collidesBlock(access, minX, minY, minZ, maxX, Math.max(maxY, 1.49 + y), maxZ, x, y + 1, z, aboveId)){
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// TODO: This might be seen as a violation for many block types.
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