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Bleeding: Adjust keeping track of positions (from, preparatory: to).
Some corrections.
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2764515190
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2e812f17f8
@ -84,8 +84,10 @@ public class MovingData extends ACheckData {
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public double verticalFreedom;
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public double verticalVelocity;
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public int verticalVelocityCounter;
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/** Last from coordinates. */
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public double fromX = Double.MAX_VALUE, fromY, fromZ;
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/** Last to coordinates. */
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public double fromX, fromY, fromZ, toY;
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public double toX = Double.MAX_VALUE, toY, toZ;
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// Data of the creative check.
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public boolean creativeFlyPreviousRefused;
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@ -118,7 +120,7 @@ public class MovingData extends ACheckData {
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public int survivalFlyJumpPhase;
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// public double survivalFlyLastFromY;
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/** Last valid y distance covered by a move. Integer.MAX_VALUE indicates "not set". */
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public double survivalFlyLastYDist = Integer.MAX_VALUE;
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public double survivalFlyLastYDist = Double.MAX_VALUE;
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public int survivalFlyOnIce;
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public boolean survivalFlyWasInBed;
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public long survivalFlyCobwebTime;
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@ -144,8 +146,8 @@ public class MovingData extends ACheckData {
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bunnyhopDelay = 0;
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survivalFlyJumpPhase = 0;
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setBack = null;
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survivalFlyLastYDist = Integer.MAX_VALUE;
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fromX = Double.MAX_VALUE;
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survivalFlyLastYDist = Double.MAX_VALUE;
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fromX = toX = Double.MAX_VALUE;
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clearAccounting();
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clearNoFallData();
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}
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@ -174,4 +176,15 @@ public class MovingData extends ACheckData {
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noFallFallDistance = 0;
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noFallMaxY = 0D;
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}
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public void resetPositions(final Location loc){
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resetPositions(loc.getX(), loc.getY(), loc.getZ());
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}
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public void resetPositions(final double x, final double y, final double z) {
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fromX = toX = x;
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fromY = toY = y;
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fromZ = toZ = z;
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survivalFlyLastYDist = Double.MAX_VALUE;
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}
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}
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@ -322,8 +322,12 @@ public class MovingListener implements Listener {
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// plugin before we got it) or if the player is inside a vehicle.
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final Location from = event.getFrom();
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final Location to = event.getTo();
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if (!from.getWorld().equals(to.getWorld()) || player.isInsideVehicle())
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if (!from.getWorld().equals(to.getWorld()) || player.isInsideVehicle()){
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// TODO: move somewhere else (monitor)
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// TODO:
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MovingData.getData(player).resetPositions(event.getTo());
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return;
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}
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// Use existent locations if possible.
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final MoveInfo moveInfo;
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@ -402,6 +406,13 @@ public class MovingListener implements Listener {
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// Remember where we send the player to.
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data.teleported = newTo;
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}
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// Set positions.
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data.fromX = from.getX();
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data.fromY = from.getY();
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data.fromZ = from.getZ();
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data.toX = to.getX();
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data.toY = to.getY();
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data.toZ = to.getZ();
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// Cleanup.
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moveInfo.cleanup();
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parkedInfo.add(moveInfo);
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@ -473,19 +484,33 @@ public class MovingListener implements Listener {
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*/
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final Player player = event.getPlayer();
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final MovingData data = MovingData.getData(player);
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final Location teleported = data.teleported;
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// If it was a teleport initialized by NoCheatPlus, do it anyway even if another plugin said "no".
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if (data.teleported != null && data.teleported.equals(event.getTo()))
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final Location to = event.getTo();
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if (event.isCancelled() && teleported != null && data.teleported.equals(to)){
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// TODO: even more strict enforcing ?
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event.setCancelled(false);
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else
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event.setTo(teleported);
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event.setFrom(teleported);
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data.clearFlyData();
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data.resetPositions(teleported);
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}
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else{
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// Only if it wasn't NoCheatPlus, drop data from more packets check. If it was NoCheatPlus, we don't
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// want players to exploit the fly check teleporting to get rid of the "morepackets" data.
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// TODO: check if to do with cancelled teleports !
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data.clearMorePacketsData();
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data.clearFlyData();
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data.resetPositions(event.isCancelled() ? event.getFrom() : to);
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}
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// Always drop data from fly checks, as it always loses its validity after teleports. Always!
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// TODO: NoFall might be necessary to be checked here ?
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data.teleported = null;
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data.clearFlyData();
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}
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/**
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@ -26,10 +26,13 @@ public class Passable extends Check {
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// Allow moving into the same block.
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if (from.isSameBlock(to)){
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if (!from.isPassable()){
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// Only allow moving further out of the block (still allows going round in circles :p)
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// TODO: account for actual bounding box.
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final Vector blockMiddle = new Vector(0.5 + from.getBlockX(), 0.5 + from.getBlockY(), 0.5 + from.getBlockZ());
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// TODO: Allow moving out of one block towards non-solid blocks (closest only ?).
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// TODO: Allow moving out of half steps ?
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// TODO: Allow moving towards non solid blocks.
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if (blockMiddle.distanceSquared(from.getVector()) < blockMiddle.distanceSquared(to.getVector())) {
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// Further check for the players location as possible set back.
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loc = player.getLocation();
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@ -277,7 +277,7 @@ public class SurvivalFly extends Check {
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data.survivalFlyJumpPhase = 0;
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data.setBack.setYaw(to.getYaw());
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data.setBack.setPitch(to.getPitch());
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data.survivalFlyLastYDist = Integer.MAX_VALUE;
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data.survivalFlyLastYDist = Double.MAX_VALUE;
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return data.setBack;
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}
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}
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@ -359,7 +359,7 @@ public class SurvivalFly extends Check {
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vd.setParameter(ParameterName.DISTANCE, String.format(Locale.US, "%.2f", to.getLocation().distance(from.getLocation())));
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}
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if (executeActions(vd)){
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data.survivalFlyLastYDist = Integer.MAX_VALUE;
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data.survivalFlyLastYDist = Double.MAX_VALUE;
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// Compose a new location based on coordinates of "newTo" and viewing direction of "event.getTo()" to
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// allow the player to look somewhere else despite getting pulled back by NoCheatPlus.
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return new Location(player.getWorld(), data.setBack.getX(), data.setBack.getY(), data.setBack.getZ(),
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@ -381,10 +381,6 @@ public class SurvivalFly extends Check {
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data.clearAccounting();
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}
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data.survivalFlyLastYDist = yDistance;
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data.fromX = from.getX();
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data.fromY = from.getY();
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data.fromZ = from.getZ();
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data.toY = to.getY();
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return null;
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}
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