mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-03 01:00:20 +01:00
New permission "fastswim" and config option "allowfastswim" to
accompany the new moving-check feature.
This commit is contained in:
parent
7945496e79
commit
30622e9235
@ -3,7 +3,7 @@ name: NoCheat
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheat
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version: 1.01a
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version: 1.02
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commands:
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nocheat:
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@ -52,8 +52,8 @@ public class MovingCheck extends Check {
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private final static double stepHeight = 0.501D;
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private final static double stepWidth = 0.6D;
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private final static double sneakStepWidth = 0.25D;
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private final static double swimStepWidth = 0.4D;
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private final static double sneakWidth = 0.25D;
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private final static double swimWidth = 0.4D;
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private int ticksBeforeSummary = 100;
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@ -61,6 +61,7 @@ public class MovingCheck extends Check {
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public boolean allowFlying;
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public boolean allowFakeSneak;
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private boolean allowFastSwim;
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private String logMessage;
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private String summaryMessage;
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@ -107,13 +108,15 @@ public class MovingCheck extends Check {
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return;
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}
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/**** Horizontal movement check START ****/
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// First check the distance the player has moved horizontally
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final double xDistance = from.getX()-to.getX();
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final double zDistance = from.getZ()-to.getZ();
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double combined = Math.sqrt((xDistance*xDistance + zDistance*zDistance));
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// If the target is a bed and distance not too big, allow it
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// If the target is a bed and distance not too big, allow it always
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// Bukkit prevents using blocks behind walls already, so I don't have to check for that
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if(to.getWorld().getBlockTypeIdAt(to) == Material.BED_BLOCK.getId() && combined < 8.0D) {
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statisticElapsedTimeNano += System.nanoTime() - startTime;
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@ -121,15 +124,14 @@ public class MovingCheck extends Check {
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return;
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}
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/**** Horizontal movement check START ****/
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final int onGroundFrom = playerIsOnGround(from, 0.0D);
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// Do various checks on the players horizontal movement
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int sn = getSneakingViolationLevel(combined, data, player);
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int sw = getSwimmingViolationLevel(combined, data, onGroundFrom == MovingData.LIQUID);
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int sw = getSwimmingViolationLevel(combined, data, onGroundFrom == MovingData.LIQUID, player);
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int s = limitCheck(combined - (data.horizFreedom + stepWidth));
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// The maximum of the three values
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// The maximum of the three values is the biggest violation measured
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int violationLevelHorizontal = sn > sw && sn > s ? sn : (sw > s ? sw : s);
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// Reduce horiz moving freedom with each event
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@ -234,14 +236,31 @@ public class MovingCheck extends Check {
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}
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/**
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* Run a check if a sneaking player is moving too fast
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*
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* @param combined Distance moved
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* @param data the players data
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* @param player the player
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* @return violation level
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*/
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private int getSneakingViolationLevel(final double combined, final MovingData data, final Player player) {
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final boolean canFakeSneak = allowFakeSneak || plugin.hasPermission(player, PermissionData.PERMISSION_FAKESNEAK);
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int violationLevelSneaking = -1;
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// Maybe the player is allowed to sneak faster than usual?
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final boolean canFakeSneak = allowFakeSneak || plugin.hasPermission(player, PermissionData.PERMISSION_FAKESNEAK);
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if(!canFakeSneak) {
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// Explaination blob:
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// When a player starts to sneak, he may have a phase where he is still moving faster than he
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// should be, e.g. because he is in air, on slippery ground, ...
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// Therefore he gets a counter that gets reduced everytime he is too fast and slowly incremented
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// every time he is slow enough
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// If the counter reaches zero, his movement is considered a violation.
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if(player.isSneaking()) {
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violationLevelSneaking = limitCheck(combined - (data.horizFreedom + sneakStepWidth));
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violationLevelSneaking = limitCheck(combined - (data.horizFreedom + sneakWidth));
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if(violationLevelSneaking >= 0) {
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if(combined >= data.sneakingLastDistance * 0.9)
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data.sneakingFreedomCounter -= 2;
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@ -265,11 +284,24 @@ public class MovingCheck extends Check {
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return violationLevelSneaking;
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}
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private int getSwimmingViolationLevel( final double combined, final MovingData data, final boolean isSwimming) {
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private int getSwimmingViolationLevel( final double combined, final MovingData data, final boolean isSwimming, final Player player) {
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int violationLevelSwimming = -1;
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final double limit = data.horizFreedom + swimStepWidth;
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// Maybe the player is allowed to swim faster than usual?
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final boolean canFastSwim = allowFastSwim || plugin.hasPermission(player, PermissionData.PERMISSION_FASTSWIM);
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if(!canFastSwim) {
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final double limit = data.horizFreedom + swimWidth;
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// Explaination blob:
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// When a player starts to swim, he may have a phase where he is still moving faster than he
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// should be, e.g. because he jumped into the water ...
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// Therefore he gets a counter that gets reduced everytime he is too fast and slowly incremented
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// every time he is slow enough
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// If the counter reaches zero, his movement is considered a violation.
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if(isSwimming) {
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violationLevelSwimming = limitCheck(combined - limit);
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if(violationLevelSwimming >= 0) {
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@ -291,6 +323,8 @@ public class MovingCheck extends Check {
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data.swimmingFreedomCounter += 1;
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}
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}
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return violationLevelSwimming;
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}
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@ -582,11 +616,6 @@ public class MovingCheck extends Check {
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// return standing
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return MovingData.SOLID;
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}
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// TODO : REMOVE THIS
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else if((result & MovingData.LIQUID) != 0) {
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// return swimming
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return MovingData.LIQUID;
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}
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// check if his head is "stuck" in an block
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@ -658,6 +687,7 @@ public class MovingCheck extends Check {
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try {
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allowFlying = config.getBooleanValue("moving.allowflying");
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allowFakeSneak = config.getBooleanValue("moving.allowfakesneak");
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allowFastSwim = config.getBooleanValue("moving.allowfastswim");
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logMessage = config.getStringValue("moving.logmessage");
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summaryMessage = config.getStringValue("moving.summarymessage");
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@ -61,6 +61,7 @@ public class NoCheatConfiguration {
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try {
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yamlContent = (Map<String, Object>) SimpleYaml.read(configurationFile);
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} catch (Exception e) {
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e.printStackTrace();
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yamlContent = new HashMap<String, Object>();
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}
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@ -159,6 +160,8 @@ public class NoCheatConfiguration {
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SimpleYaml.getBoolean("moving.allowflying", false, yamlContent)));
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movingNode.add(new BooleanOption("allowfakesneak",
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SimpleYaml.getBoolean("moving.allowfakesneak", true, yamlContent)));
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movingNode.add(new BooleanOption("allowfastswim",
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SimpleYaml.getBoolean("moving.allowfastswim", false, yamlContent)));
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/*** MOVING ACTION section ***/
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{
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@ -6,10 +6,10 @@ import cc.co.evenprime.bukkit.nocheat.NoCheatData;
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public class PermissionData {
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public long lastUpdate[] = new long[9];
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public boolean cache[] = new boolean[9];
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public long lastUpdate[] = new long[10];
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public boolean cache[] = new boolean[10];
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public static final String[] permissionNames = new String[9];
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public static final String[] permissionNames = new String[10];
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public static final int PERMISSION_MOVING = 0;
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public static final int PERMISSION_FLYING = 1;
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@ -20,6 +20,7 @@ public class PermissionData {
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public static final int PERMISSION_NOTIFY = 6;
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public static final int PERMISSION_ITEMDUPE = 7;
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public static final int PERMISSION_FAKESNEAK = 8;
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public static final int PERMISSION_FASTSWIM = 9;
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static {
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permissionNames[PERMISSION_AIRBUILD] = "nocheat.airbuild";
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@ -31,6 +32,7 @@ public class PermissionData {
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permissionNames[PERMISSION_NOTIFY] = "nocheat.notify";
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permissionNames[PERMISSION_ITEMDUPE] = "nocheat.itemdupe";
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permissionNames[PERMISSION_FAKESNEAK] = "nocheat.fakesneak";
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permissionNames[PERMISSION_FASTSWIM] = "nocheat.fastswim";
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}
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public static PermissionData get(Player p) {
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@ -111,18 +111,20 @@ public class SimpleYaml {
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public static int getInt(String path, int defaultValue, Map<String, Object> node) {
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try {
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return (Integer) getProperty(path, node);
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return Integer.parseInt((String)getProperty(path, node));
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}
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catch(Exception e) {
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//e.printStackTrace();
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return defaultValue;
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}
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}
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public static boolean getBoolean(String path, boolean defaultValue, Map<String, Object> node) {
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try {
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return (Boolean) getProperty(path, node);
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return Boolean.parseBoolean((String)getProperty(path, node));
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}
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catch(Exception e) {
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//e.printStackTrace();
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return defaultValue;
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}
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}
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