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Fix for sneaking/blocking + velocity.
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11f139a4fa
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@ -673,6 +673,8 @@ public class SurvivalFly extends Check {
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// TODO: maybe re-model ice stuff (check what is really needed).
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// TODO: maybe re-model ice stuff (check what is really needed).
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if (from.isOnIce() || to.isOnIce()) data.sfFlyOnIce = 20;
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if (from.isOnIce() || to.isOnIce()) data.sfFlyOnIce = 20;
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else if (data.sfFlyOnIce > 0) data.sfFlyOnIce--;
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else if (data.sfFlyOnIce > 0) data.sfFlyOnIce--;
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final boolean sfDirty = data.sfDirty;
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if (from.isInWeb()) {
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if (from.isInWeb()) {
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data.sfFlyOnIce = 0;
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data.sfFlyOnIce = 0;
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@ -684,8 +686,8 @@ public class SurvivalFly extends Check {
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// TODO: too many false positives with just checking from ?
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// TODO: too many false positives with just checking from ?
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// TODO: Sneaking and blocking applies to when in water !
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// TODO: Sneaking and blocking applies to when in water !
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hAllowedDistance = swimmingSpeed * cc.survivalFlySwimmingSpeed / 100D;
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hAllowedDistance = swimmingSpeed * cc.survivalFlySwimmingSpeed / 100D;
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} else if (player.isSneaking() && reallySneaking.contains(player.getName()) && (!checkPermissions || !player.hasPermission(Permissions.MOVING_SURVIVALFLY_SNEAKING))) hAllowedDistance = sneakingSpeed * cc.survivalFlySneakingSpeed / 100D;
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} else if (!sfDirty && player.isSneaking() && reallySneaking.contains(player.getName()) && (!checkPermissions || !player.hasPermission(Permissions.MOVING_SURVIVALFLY_SNEAKING))) hAllowedDistance = sneakingSpeed * cc.survivalFlySneakingSpeed / 100D;
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else if (player.isBlocking() && (!checkPermissions || !player.hasPermission(Permissions.MOVING_SURVIVALFLY_BLOCKING))) hAllowedDistance = blockingSpeed * cc.survivalFlyBlockingSpeed / 100D;
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else if (!sfDirty && player.isBlocking() && (!checkPermissions || !player.hasPermission(Permissions.MOVING_SURVIVALFLY_BLOCKING))) hAllowedDistance = blockingSpeed * cc.survivalFlyBlockingSpeed / 100D;
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else {
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else {
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if (!sprinting) hAllowedDistance = walkingSpeed * cc.survivalFlyWalkingSpeed / 100D;
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if (!sprinting) hAllowedDistance = walkingSpeed * cc.survivalFlyWalkingSpeed / 100D;
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else hAllowedDistance = sprintingSpeed * cc.survivalFlySprintingSpeed / 100D;
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else hAllowedDistance = sprintingSpeed * cc.survivalFlySprintingSpeed / 100D;
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