mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-12-26 10:28:05 +01:00
More conditions for waterwalk.
Prevent triggering if walking into water on a half step, by excluding any on-ground moves.
This commit is contained in:
parent
baccd41931
commit
3255bf97d7
@ -203,7 +203,10 @@ public class SurvivalFly extends Check {
|
||||
// Prevent players from walking on a liquid in a too simple way.
|
||||
// TODO: Find something more effective against more smart methods (limitjump helps already).
|
||||
// TODO: yDistance == 0D <- should there not be a tolerance +- or 0...x ?
|
||||
if (hDistanceAboveLimit <= 0D && hDistance > 0.1D && yDistance == 0D && BlockProperties.isLiquid(to.getTypeId()) && !toOnGround && to.getY() % 1D < 0.8D) {
|
||||
// TODO: Complete re-modeling.
|
||||
if (hDistanceAboveLimit <= 0D && hDistance > 0.1D && yDistance == 0D && data.sfLastYDist == 0D && !toOnGround && !fromOnGround && BlockProperties.isLiquid(to.getTypeId())) {
|
||||
// TODO: Relative hdistance.
|
||||
// TODO: Might check actual bounds, might implement + use BlockProperties.getCorrectedBounds.
|
||||
hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hDistance);
|
||||
tags.add("waterwalk");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user