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Final changes and adaptations for the new nofall check
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@ -3,7 +3,7 @@ name: NoCheat
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheat
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version: 2.05
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version: 2.06
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permissions:
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@ -83,7 +83,7 @@ public class DefaultConfiguration {
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walkactions.add(400, "moveLogHighShort moveCancel");
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runflyNode.add(new BooleanOption("checknofall", true, false));
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runflyNode.add(new IntegerOption("nofallmultiplier", 100));
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runflyNode.add(new IntegerOption("nofallmultiplier", 200));
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ActionListOption nofallactions = new ActionListOption("nofallactions");
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runflyNode.add(nofallactions);
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nofallactions.add(0, "nofallLog nofallCancel");
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@ -38,6 +38,10 @@ public class Explainations {
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set("moving.runfly.sneakingspeedlimit", "Set the speed limit for moving horizontal while sneaking.\nUnit is 1/100 of a block, default is 14");
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set("moving.runfly.actions", "What should be done if a player moves faster than the speed limit(s) or jumps higher than allowed.\nUnits are in 1/100 of a block above the limit.");
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set("moving.runfly.checknofall", "If true, check if a player is avoiding fall damage by using a nofall hack. EXPERIMENTAL! Feedback is appreciated.");
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set("moving.runfly.nofallmultiplier", "How many percent falldamage should be dealt to the player.\nNoCheat will almost always underestimate fall damage, using a value bigger than 100 is advised.\nUnit is percent of the estimated original fall damage, default is 200.");
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set("moving.runfly.nofallactions", "What should be done if a player is detected as avoiding fall damage.\nUnit is number of blocks the player fell down.");
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set("moving.runfly.allowlimitedflying", "If true, instead of doing the above checks for walking/sprinting/swimming/sneaking,\nallow flying and only limit the flying speed.");
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set("moving.runfly.flyingspeedlimitvertical", "Set the speed limit for moving vertical while flying.\nUnit is 1/100 of a block, default is 100.");
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set("moving.runfly.flyingspeedlimithorizontal", "Set the speed limit for moving horizontal while flying.\nUnit is 1/100 of a block, default is 60.");
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