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Indentation, visibility.
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@ -183,7 +183,7 @@ public class LostGround {
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* @param tag
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* @return
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*/
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public static boolean lostGroundEdgeAsc(final Player player, final BlockCache blockCache, final World world, final double x1, final double y1, final double z1, final double width, final double yOnGround, final MoveData lastMove, final MovingData data, final String tag, final Collection<String> tags, final MCAccess mcAccess) {
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private static boolean lostGroundEdgeAsc(final Player player, final BlockCache blockCache, final World world, final double x1, final double y1, final double z1, final double width, final double yOnGround, final MoveData lastMove, final MovingData data, final String tag, final Collection<String> tags, final MCAccess mcAccess) {
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return lostGroundEdgeAsc(player, blockCache, world, x1, y1, z1, lastMove.from.x, lastMove.from.y, lastMove.from.z, lastMove.hDistance, width, yOnGround, data, tag, tags, mcAccess);
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}
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@ -340,7 +340,7 @@ public class LostGround {
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* @param tag Added to "lostground_" as tag.
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* @return Always true.
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*/
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public static boolean applyLostGround(final Player player, final Location refLoc, final boolean setBackSafe, final MovingData data, final String tag, final Collection<String> tags, final MCAccess mcAccess) {
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private static boolean applyLostGround(final Player player, final Location refLoc, final boolean setBackSafe, final MovingData data, final String tag, final Collection<String> tags, final MCAccess mcAccess) {
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if (setBackSafe) {
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data.setSetBack(refLoc);
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}
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