[BLEEDING] Extra method for set-back + reset positions differently.

Setting back players on PlayerMoveEvents:
* Reset internal from/to tracking the set-back location.
* Use an extra method for that.
This commit is contained in:
asofold 2014-07-14 22:44:42 +02:00
parent 4ebe911509
commit 39e2a86472

View File

@ -405,6 +405,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
// TODO: Might log base parts here (+extras).
if (earlyReturn) {
// TODO: Remove player from enforceLocation ?
// TODO: Log "early return: " + tags.
if (newTo != null) {
// Illegal Yaw/Pitch.
@ -615,44 +616,57 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
}
}
// Set-back handling.
if (newTo != null) {
// Illegal Yaw/Pitch.
if (LocUtil.needsYawCorrection(newTo.getYaw())) {
newTo.setYaw(LocUtil.correctYaw(newTo.getYaw()));
}
if (LocUtil.needsPitchCorrection(newTo.getPitch())) {
newTo.setPitch(LocUtil.correctPitch(newTo.getPitch()));
}
// Reset some data.
data.prepareSetBack(newTo);
// Set new to-location.
// TODO: Clone here for the case of using loc with loc = player.getLocation(moveInfo.loc).
// TODO: Actually should be a newly created location already (data.getSetBack).
event.setTo(newTo);
// Debug.
if (cc.debug) {
System.out.println(player.getName() + " set back to: " + newTo.getWorld() + StringUtil.fdec3.format(newTo.getX()) + ", " + StringUtil.fdec3.format(newTo.getY()) + ", " + StringUtil.fdec3.format(newTo.getZ()));
}
}
// Set positions.
// TODO: Consider setting in Monitor (concept missing for changing coordinates, could double-check).
data.fromX = from.getX();
data.fromY = from.getY();
data.fromZ = from.getZ();
data.toX = to.getX();
data.toY = to.getY();
data.toZ = to.getZ();
if (newTo == null) {
// Set positions.
// TODO: Consider setting in Monitor (concept missing for changing coordinates, could double-check).
data.fromX = from.getX();
data.fromY = from.getY();
data.fromZ = from.getZ();
data.toX = to.getX();
data.toY = to.getY();
data.toZ = to.getZ();
}
else {
// Set-back handling.
onSetBack(player, event, newTo, data, cc);
}
// Cleanup.
moveInfo.cleanup();
parkedInfo.add(moveInfo);
}
/**
*
* @param player
* @param event
* @param newTo Must be a cloned or new Location instance, free for whatever other plugins do with it.
* @param data
* @param cc
*/
private void onSetBack(final Player player, final PlayerMoveEvent event, final Location newTo, final MovingData data, final MovingConfig cc) {
// Illegal Yaw/Pitch.
if (LocUtil.needsYawCorrection(newTo.getYaw())) {
newTo.setYaw(LocUtil.correctYaw(newTo.getYaw()));
}
if (LocUtil.needsPitchCorrection(newTo.getPitch())) {
newTo.setPitch(LocUtil.correctPitch(newTo.getPitch()));
}
// Reset some data.
data.prepareSetBack(newTo);
data.resetPositions(newTo); // TODO: Might move into prepareSetBack, experimental here.
// Set new to-location.
event.setTo(newTo);
// Debug.
if (cc.debug) {
System.out.println(player.getName() + " set back to: " + newTo.getWorld() + StringUtil.fdec3.format(newTo.getX()) + ", " + StringUtil.fdec3.format(newTo.getY()) + ", " + StringUtil.fdec3.format(newTo.getZ()));
}
}
/**
* Called from player-move checking, if the player is inside of a vehicle.
* @param player