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https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-06 18:50:54 +01:00
Make bed-leave an extra check.
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parent
b0a56ef743
commit
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@ -68,6 +68,7 @@ public enum CheckType {
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COMBINED(CombinedConfig.factory, CombinedData.factory, Permissions.COMBINED),
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COMBINED_BEDLEAVE(COMBINED, Permissions.COMBINED_BEDLEAVE),
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COMBINED_IMPROBABLE(COMBINED, Permissions.COMBINED_IMPROBABLE),
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FIGHT(FightConfig.factory, FightData.factory, Permissions.FIGHT),
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43
src/fr/neatmonster/nocheatplus/checks/combined/BedLeave.java
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43
src/fr/neatmonster/nocheatplus/checks/combined/BedLeave.java
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@ -0,0 +1,43 @@
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package fr.neatmonster.nocheatplus.checks.combined;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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public class BedLeave extends Check {
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public BedLeave() {
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super(CheckType.COMBINED_BEDLEAVE);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return Location to teleport to if it is a violation.
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*/
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public boolean checkBed(final Player player) {
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final CombinedData data = CombinedData.getData(player);
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boolean cancel = false;
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// Check if the player had been in bed at all.
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if (!data.wasInBed) {
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// Violation ...
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data.bedLeaveVL += 1D;
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// TODO: add tag
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// And return if we need to do something or not.
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if (executeActions(player, data.bedLeaveVL, 1D, CombinedConfig.getConfig(player).bedLeaveActions)){
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cancel = true;
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}
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} else{
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// He has, everything is alright.
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data.wasInBed = false;
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}
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return cancel;
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}
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}
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@ -44,6 +44,12 @@ public class CombinedConfig extends ACheckConfig {
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return cc;
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}
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// Bedleave check.
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public final boolean bedLeaveCheck;
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public final ActionList bedLeaveActions;
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// Improbable check
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/** Do mind that this flag is not used by all components. */
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public final boolean improbableCheck;
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public final float improbableLevel;
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@ -67,6 +73,10 @@ public class CombinedConfig extends ACheckConfig {
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public CombinedConfig(final ConfigFile config) {
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super(config, ConfPaths.COMBINED);
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bedLeaveCheck = config.getBoolean(ConfPaths.COMBINED_BEDLEAVE_CHECK, false);
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bedLeaveActions = config.getOptimizedActionList(ConfPaths.COMBINED_BEDLEAVE_ACTIONS, Permissions.COMBINED_BEDLEAVE);
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improbableCheck = config.getBoolean(ConfPaths.COMBINED_IMPROBABLE_CHECK, false);
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improbableLevel = (float) config.getDouble(ConfPaths.COMBINED_IMPROBABLE_LEVEL, 300);
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improbableActions = config.getOptimizedActionList(ConfPaths.COMBINED_IMPROBABLE_ACTIONS, Permissions.COMBINED_IMPROBABLE);
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@ -119,6 +129,8 @@ public class CombinedConfig extends ACheckConfig {
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switch(checkType){
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case COMBINED_IMPROBABLE:
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return improbableCheck;
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case COMBINED_BEDLEAVE:
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return bedLeaveCheck;
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}
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return false;
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}
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@ -51,6 +51,7 @@ public class CombinedData extends ACheckData {
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}
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// VLs
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public double bedLeaveVL = 0;
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public double improbableVL = 0;
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// Invulnerable management:
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@ -65,6 +66,9 @@ public class CombinedData extends ACheckData {
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// General penalty time (used for fighting mainly, set by yawrate check).
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public long timeFreeze = 0;
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// Bedleave check
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public boolean wasInBed = false;
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// Improbable check
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public final ActionFrequency improbableCount = new ActionFrequency(20, 3000);
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@ -37,6 +37,7 @@ import org.bukkit.util.Vector;
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import fr.neatmonster.nocheatplus.NoCheatPlus;
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import fr.neatmonster.nocheatplus.checks.CheckListener;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.combined.BedLeave;
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import fr.neatmonster.nocheatplus.checks.combined.Combined;
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import fr.neatmonster.nocheatplus.checks.combined.CombinedData;
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import fr.neatmonster.nocheatplus.hooks.NCPExemptionManager;
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@ -111,6 +112,9 @@ public class MovingListener extends CheckListener{
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/** The Passable (simple no-clip) check.*/
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private final Passable passable = new Passable();
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/** Combined check but handled here (subject to change!) */
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private final BedLeave bedLeave = new BedLeave();
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/**
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* Unused instances.<br>
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* TODO: Not sure this is needed by contract, might be better due to cascading events in case of actions.
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@ -211,13 +215,19 @@ public class MovingListener extends CheckListener{
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* |___/
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*/
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final Player player = event.getPlayer();
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final MovingData data = MovingData.getData(player);
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final MovingConfig cc = MovingConfig.getConfig(player);
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if (shouldCheckSurvivalFly(player, data, cc)) {
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if (bedLeave.isEnabled(player) && bedLeave.checkBed(player)) {
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// Check if the player has to be reset.
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final Location target = survivalFly.checkBed(player, data);
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// To cancel the event, we teleport the player.
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final Location loc = player.getLocation();
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final MovingData data = MovingData.getData(player);
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Location target = data.setBack;
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if (target == null){
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// TODO: Add something to guess the best set back location (possibly data.guessSetBack(Location)).
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target = loc;
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}
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target.setPitch(loc.getPitch());
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target.setYaw(loc.getYaw());
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if (target != null){
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if (noFall.isEnabled(player)){
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// Check if to deal damage.
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@ -64,40 +64,6 @@ public class SurvivalFly extends Check {
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super(CheckType.MOVING_SURVIVALFLY);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return Location to teleport to if it is a violation.
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*/
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public Location checkBed(final Player player, final MovingData data) {
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Location newTo = null;
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// Check if the player had been in bed at all.
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if (!data.sfWasInBed) {
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// Violation ...
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data.survivalFlyVL += 100D;
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// TODO: add tag
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// And return if we need to do something or not.
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if (executeActions(player, data.survivalFlyVL, 100D, MovingConfig.getConfig(player).survivalFlyActions)){
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final Location loc = player.getLocation();
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newTo = data.setBack;
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if (newTo == null){
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// TODO: Add something to guess the best set back location (possibly data.guessSetBack(Location)).
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newTo = loc;
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}
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newTo.setPitch(loc.getPitch());
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newTo.setYaw(loc.getYaw());
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}
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} else{
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// He has, everything is alright.
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data.sfWasInBed = false;
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}
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return newTo;
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}
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/**
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* Checks a player.
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*
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@ -299,6 +299,10 @@ public abstract class ConfPaths {
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*/
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public static final String COMBINED = CHECKS + "combined.";
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private static final String COMBINED_BEDLEAVE = COMBINED + "bedleave.";
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public static final String COMBINED_BEDLEAVE_CHECK = COMBINED_BEDLEAVE + "active";
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public static final String COMBINED_BEDLEAVE_ACTIONS = COMBINED_BEDLEAVE + "actions";
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private static final String COMBINED_IMPROBABLE = COMBINED + "improbable.";
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public static final String COMBINED_IMPROBABLE_CHECK = COMBINED_IMPROBABLE + "active";
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public static final String COMBINED_IMPROBABLE_LEVEL = COMBINED_IMPROBABLE + "level";
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@ -21,7 +21,10 @@ import org.bukkit.Material;
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*/
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public class DefaultConfig extends ConfigFile {
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/** NCP build needed for this config. */
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/**
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* NCP build needed for this config.
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* (Should only increment with changing or removing paths.)
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*/
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public static final int buildNumber = 256;
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/**
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@ -234,12 +237,15 @@ public class DefaultConfig extends ConfigFile {
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/*
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* Combined !
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*/
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set(ConfPaths.COMBINED_BEDLEAVE_CHECK, true);
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set(ConfPaths.COMBINED_BEDLEAVE_ACTIONS, "cancel log:bedleave:0:5:if vl>2 cancel log:bedleave:0:5:if cmd:kickbedleave");
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set(ConfPaths.COMBINED_IMPROBABLE_CHECK , true);
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set(ConfPaths.COMBINED_IMPROBABLE_LEVEL, 300);
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// set(ConfPaths.COMBINED_IMPROBABLE_FASTBREAK_CHECK, false);
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set(ConfPaths.COMBINED_IMPROBABLE_ACTIONS, "cancel log:improbable:2:8:if");
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set(ConfPaths.COMBINED_INVULNERABLE_CHECK, true);
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set(ConfPaths.COMBINED_INVULNERABLE_TRIGGERS_ALWAYS, false);
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set(ConfPaths.COMBINED_INVULNERABLE_TRIGGERS_FALLDISTANCE, true);
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@ -393,6 +399,7 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.STRINGS + ".ban-ip", "ban-ip [ip]");
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set(ConfPaths.STRINGS + ".bbfrequency", start + "tried to break too many blocks within time frame" + end);
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set(ConfPaths.STRINGS + ".bdirection", start + "tried to interact with a block out of his line of sight" + end);
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set(ConfPaths.STRINGS + ".bedleave", start + "sends bed leave packets (was not in bed)" + end);
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set(ConfPaths.STRINGS + ".bpspeed", start + "tried to throw projectiles too quickly" + end);
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set(ConfPaths.STRINGS + ".breach", start
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+ "tried to interact with a block over distance [reachdistance] block(s)" + end);
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@ -420,6 +427,7 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.STRINGS + ".instantbow", start + "fires bow too fast" + end);
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set(ConfPaths.STRINGS + ".instanteat", start + "eats food [food] too fast" + end);
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set(ConfPaths.STRINGS + ".kick", "kick [player]");
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set(ConfPaths.STRINGS + ".kickbedleave", "ncp delay ncp kick [player] Go find a bed!");
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set(ConfPaths.STRINGS + ".kickcaptcha", "ncp kick [player] Enter the captcha!");
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set(ConfPaths.STRINGS + ".kickchat1", "ncp tempkick [player] 1 You're still not allowed to spam!");
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set(ConfPaths.STRINGS + ".kickchat5", "ncp tempkick [player] 5 You're not intended to spam!");
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@ -119,6 +119,7 @@ public class Permissions {
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* Combined !
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*/
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public static final String COMBINED = CHECKS + ".combined";
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public static final String COMBINED_BEDLEAVE = COMBINED + ".bedleave";
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public static final String COMBINED_IMPROBABLE = COMBINED + ".improbable";
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/*
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