From 409ba0b2ee188055f64c5b03f407aa843c5f85fb Mon Sep 17 00:00:00 2001 From: asofold Date: Tue, 12 Mar 2013 07:05:49 +0100 Subject: [PATCH] Don't check god mode for dead players. --- .../fr/neatmonster/nocheatplus/checks/fight/FightListener.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NCPPlugin/src/main/java/fr/neatmonster/nocheatplus/checks/fight/FightListener.java b/NCPPlugin/src/main/java/fr/neatmonster/nocheatplus/checks/fight/FightListener.java index b9fd5dd8..e77a750e 100644 --- a/NCPPlugin/src/main/java/fr/neatmonster/nocheatplus/checks/fight/FightListener.java +++ b/NCPPlugin/src/main/java/fr/neatmonster/nocheatplus/checks/fight/FightListener.java @@ -250,7 +250,7 @@ public class FightListener extends CheckListener implements JoinLeaveListener{ if (damagedIsPlayer && !damagedIsDead) { final Player player = (Player) event.getEntity(); // if (godMode.isEnabled(player) && godMode.check(player)){ - if (godMode.isEnabled(player) && godMode.check(player, event.getDamage())){ + if (!player.isDead() && godMode.isEnabled(player) && godMode.check(player, event.getDamage())){ // It requested to "cancel" the players invulnerability, so set his noDamageTicks to 0. player.setNoDamageTicks(0); }