Block flags: skull is ground.

This commit is contained in:
asofold 2012-10-28 18:20:00 +01:00
parent 5700dda2fa
commit 41dfecb900

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@ -499,6 +499,7 @@ public class BlockProperties {
blocks[Material.COBBLE_WALL.getId()] = brickType; blocks[Material.COBBLE_WALL.getId()] = brickType;
blocks[Material.WOOD_BUTTON.getId()] = leverType; blocks[Material.WOOD_BUTTON.getId()] = leverType;
blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO blocks[Material.SKULL.getId()] = new BlockProps(noTool, 8.5f, secToMs(1.45)); // TODO
blockFlags[Material.SKULL.getId()] |= F_GROUND;
blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO blocks[Material.ANVIL.getId()] = new BlockProps(woodPickaxe, 5f); // TODO
// Indestructible. // Indestructible.