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Store MCAccess in PlayerLocation and MoveInfo.
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commit
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@ -46,7 +46,7 @@ public class Critical extends Check {
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// We'll need the PlayerLocation to know some important stuff.
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final Location loc = player.getLocation();
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final PlayerLocation location = new PlayerLocation(mcAccess.getBlockCache(loc.getWorld()));
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final PlayerLocation location = new PlayerLocation(mcAccess, mcAccess.getBlockCache(loc.getWorld()));
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location.set(loc, player);
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if (location.isIllegal()) {
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location.cleanup();
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@ -39,6 +39,7 @@ import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.combined.BedLeave;
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import fr.neatmonster.nocheatplus.checks.combined.Combined;
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import fr.neatmonster.nocheatplus.checks.combined.CombinedData;
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import fr.neatmonster.nocheatplus.compat.MCAccess;
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import fr.neatmonster.nocheatplus.hooks.NCPExemptionManager;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.BlockCache;
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@ -73,9 +74,16 @@ import fr.neatmonster.nocheatplus.utilities.PlayerLocation;
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public class MovingListener extends CheckListener{
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private static final class MoveInfo{
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public final BlockCache cache = NoCheatPlus.getMCAccess().getBlockCache(null);
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public final PlayerLocation from = new PlayerLocation(null);
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public final PlayerLocation to = new PlayerLocation(null);
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public final BlockCache cache;
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public final PlayerLocation from;
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public final PlayerLocation to;
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public MoveInfo(final MCAccess mcAccess){
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cache = mcAccess.getBlockCache(null);
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from = new PlayerLocation(mcAccess, null);
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to = new PlayerLocation(mcAccess, null);
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}
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/**
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* Demands at least setting from.
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* @param player
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@ -355,7 +363,7 @@ public class MovingListener extends CheckListener{
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// Use existent locations if possible.
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final MoveInfo moveInfo;
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final PlayerLocation pFrom, pTo;
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if (parkedInfo.isEmpty()) moveInfo = new MoveInfo();
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if (parkedInfo.isEmpty()) moveInfo = new MoveInfo(mcAccess);
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else moveInfo = parkedInfo.remove(parkedInfo.size() - 1);
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pFrom = moveInfo.from;
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pTo = moveInfo.to;
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@ -479,7 +487,7 @@ public class MovingListener extends CheckListener{
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{
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// This might get extended to a check-like thing.
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boolean restored = false;
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final PlayerLocation pLoc = new PlayerLocation(null);
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final PlayerLocation pLoc = new PlayerLocation(NoCheatPlus.getMCAccess(), null);
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// (Mind that we don't set the block cache here).
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if (!restored && data.setBack != null) {
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pLoc.set(data.setBack, player);
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@ -795,7 +803,7 @@ public class MovingListener extends CheckListener{
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boolean allowReset = true;
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if (!data.noFallSkipAirCheck){
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final MoveInfo moveInfo;
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if (parkedInfo.isEmpty()) moveInfo = new MoveInfo();
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if (parkedInfo.isEmpty()) moveInfo = new MoveInfo(mcAccess);
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else moveInfo = parkedInfo.remove(parkedInfo.size() - 1);
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moveInfo.set(player, loc, null, cc.noFallyOnGround);
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// NOTE: No isIllegal check here.
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@ -245,7 +245,7 @@ public class BlockProperties {
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};
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private static BlockCache blockCache = NoCheatPlus.getMCAccess().getBlockCache(null);
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private static final PlayerLocation pLoc = new PlayerLocation(null);
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private static final PlayerLocation pLoc = new PlayerLocation(NoCheatPlus.getMCAccess(), null);
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protected static final long[] blockFlags = new long[maxBlocks];
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@ -6,8 +6,8 @@ import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import fr.neatmonster.nocheatplus.NoCheatPlus;
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import fr.neatmonster.nocheatplus.compat.AlmostBoolean;
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import fr.neatmonster.nocheatplus.compat.MCAccess;
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/*
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* MM"""""""`YM dP
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@ -33,6 +33,9 @@ import fr.neatmonster.nocheatplus.compat.AlmostBoolean;
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*/
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public class PlayerLocation {
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// Final members //
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private final MCAccess mcAccess;
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// Simple members //
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/** Y parameter for growing the bounding box with the isOnGround check. */
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@ -101,7 +104,8 @@ public class PlayerLocation {
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private BlockCache blockCache = null;
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public PlayerLocation(final BlockCache blockCache){
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public PlayerLocation(final MCAccess mcAccess, final BlockCache blockCache){
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this.mcAccess = mcAccess;
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this.blockCache = blockCache;
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}
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@ -522,7 +526,7 @@ public class PlayerLocation {
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// maxY = y + entityPlayer.boundingBox.e + dY;
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// maxZ = z + entityPlayer.boundingBox.f + dZ;
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// // TODO: inset, outset ?
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this.width = NoCheatPlus.getMCAccess().getWidthOrLength(player);
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this.width = mcAccess.getWidthOrLength(player);
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final double dxz = this.width / 2;
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// final double dX = (entityPlayer.boundingBox.d - entityPlayer.boundingBox.a) / 2D;
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@ -574,7 +578,7 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isIllegal() {
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final AlmostBoolean spec = NoCheatPlus.getMCAccess().isIllegalBounds(player);
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final AlmostBoolean spec = mcAccess.isIllegalBounds(player);
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if (spec != AlmostBoolean.MAYBE) return spec.decide();
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else if (Math.abs(minX) > 3.2E7D || Math.abs(maxX) > 3.2E7D || Math.abs(minY) > 3.2E7D || Math.abs(maxY) > 3.2E7D || Math.abs(minZ) > 3.2E7D || Math.abs(maxZ) > 3.2E7D) return true;
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// if (Math.abs(box.a) > 3.2E7D || Math.abs(box.b) > 3.2E7D || Math.abs(box.c) > 3.2E7D || Math.abs(box.d) > 3.2E7D || Math.abs(box.e) > 3.2E7D || Math.abs(box.f) > 3.2E7D) return true;
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