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Rename ParameterName.COMPONENT to TAGS.
1. Component(s) collides with concepts of the overall design. 2. It is meant like simple tags of whatever origin.
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@ -23,7 +23,7 @@ package fr.neatmonster.nocheatplus.actions;
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public enum ParameterName {
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BLOCK_ID("blockid"),
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CHECK("check"),
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COMPONENT("component"),
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TAGS("tags"),
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DISTANCE("distance"),
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FALL_DISTANCE("falldistance"),
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FOOD("food"),
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@ -50,8 +50,8 @@ public class SurvivalFly extends Check {
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/** Faster moving down stream (water mainly). */
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public static final double modDownStream = 0.19 / swimmingSpeed;
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/** To join some components with moving check violations. */
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private final ArrayList<String> components = new ArrayList<String>(15);
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/** To join some tags with moving check violations. */
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private final ArrayList<String> tags = new ArrayList<String>(15);
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/**
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* Instantiates a new survival fly check.
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@ -97,7 +97,7 @@ public class SurvivalFly extends Check {
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*/
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public Location check(final Player player, final EntityPlayer mcPlayer, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc) {
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final long now = System.currentTimeMillis();
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components.clear();
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tags.clear();
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// A player is considered sprinting if the flag is set and if he has enough food level.
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final boolean sprinting = player.isSprinting() && player.getFoodLevel() > 5;
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@ -222,13 +222,13 @@ public class SurvivalFly extends Check {
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// Judge if horizontal speed is above limit.
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double hDistanceAboveLimit = hDistance - hAllowedDistance - data.horizontalFreedom;
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if (hDistanceAboveLimit > 0) components.add("hspeed");
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if (hDistanceAboveLimit > 0) tags.add("hspeed");
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// Prevent players from walking on a liquid.
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// TODO: yDistance == 0D <- should there not be a tolerance +- or 0...x ?
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if (hDistanceAboveLimit <= 0D && hDistance > 0.1D && yDistance == 0D && BlockProperties.isLiquid(to.getTypeId()) && !toOnGround && to.getY() % 1D < 0.8D) {
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hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hDistance);
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components.add("waterwalk");
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tags.add("waterwalk");
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}
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// Prevent players from sprinting if they're moving backwards.
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@ -240,7 +240,7 @@ public class SurvivalFly extends Check {
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// Assumes permission check to be the heaviest (might be mistaken).
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if (!player.hasPermission(Permissions.MOVING_SURVIVALFLY_SPRINTING)){
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hDistanceAboveLimit = Math.max(hDistanceAboveLimit, hDistance);
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components.add("sprintback");
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tags.add("sprintback");
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}
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}
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}
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@ -253,8 +253,8 @@ public class SurvivalFly extends Check {
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if (data.bunnyhopDelay <= 0 && hDistanceAboveLimit > 0.05D && hDistanceAboveLimit < 0.28D) {
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data.bunnyhopDelay = 9;
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hDistanceAboveLimit = 0D;
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components.clear();
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components.add("bunny"); // TODO: Which here...
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tags.clear();
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tags.add("bunny"); // TODO: Which here...
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}
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if (hDistanceAboveLimit > 0D) {
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@ -267,8 +267,8 @@ public class SurvivalFly extends Check {
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data.horizontalBuffer = -hDistanceAboveLimit;
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}
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if (hDistanceAboveLimit >= 0){
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components.clear();
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components.add("hbuffer"); // TODO: ...
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tags.clear();
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tags.add("hbuffer"); // TODO: ...
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}
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} else
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data.horizontalBuffer = Math.min(1D, data.horizontalBuffer - hDistanceAboveLimit);
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@ -296,7 +296,7 @@ public class SurvivalFly extends Check {
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data.survivalFlyLastYDist = Double.MAX_VALUE;
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return data.setBack;
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}
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if (vDistanceAboveLimit > 0) components.add("vweb");
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if (vDistanceAboveLimit > 0) tags.add("vweb");
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}
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}
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else{
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@ -318,7 +318,7 @@ public class SurvivalFly extends Check {
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// Step can also be blocked.
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if ((fromOnGround || data.noFallAssumeGround) && toOnGround && Math.abs(yDistance - 1D) <= cc.yStep && vDistanceAboveLimit <= 0D && !player.hasPermission(Permissions.MOVING_SURVIVALFLY_STEP)) {
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vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance));
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components.add("step");
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tags.add("step");
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}
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}
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@ -332,18 +332,18 @@ public class SurvivalFly extends Check {
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// Horizontal.
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if (data.horizontalFreedom <= 0.001D){
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// This only checks general speed decrease oncevelocity is smoked up.
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hDistanceAboveLimit = Math.max(hDistanceAboveLimit, doAccounting(now, hDistance, data.hDistSum, data.hDistCount, components, "hacc"));
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hDistanceAboveLimit = Math.max(hDistanceAboveLimit, doAccounting(now, hDistance, data.hDistSum, data.hDistCount, tags, "hacc"));
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}
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// Vertical.
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if (data.verticalFreedom <= 0.001D) {
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// Here yDistance can be negative and positive (!).
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// TODO: Might demand resetting on some direction changes (bunny,)
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vDistanceAboveLimit = Math.max(vDistanceAboveLimit, doAccounting(now, yDistance, data.vDistSum, data.vDistCount, components, "vacc"));
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vDistanceAboveLimit = Math.max(vDistanceAboveLimit, doAccounting(now, yDistance, data.vDistSum, data.vDistCount, tags, "vacc"));
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// Check if y-direction is going upwards without speed / ground.
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if (yDistance >= 0 && data.survivalFlyLastYDist < 0) {
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// Moving upwards without having touched the ground.
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vDistanceAboveLimit = Math.max(vDistanceAboveLimit, Math.abs(yDistance));
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components.add("ychange");
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tags.add("ychange");
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}
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}
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}
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@ -373,7 +373,7 @@ public class SurvivalFly extends Check {
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vd.setParameter(ParameterName.LOCATION_FROM, String.format(Locale.US, "%.2f, %.2f, %.2f", from.getX(), from.getY(), from.getZ()));
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vd.setParameter(ParameterName.LOCATION_TO, String.format(Locale.US, "%.2f, %.2f, %.2f", to.getX(), to.getY(), to.getZ()));
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vd.setParameter(ParameterName.DISTANCE, String.format(Locale.US, "%.2f", to.getLocation().distance(from.getLocation())));
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vd.setParameter(ParameterName.COMPONENT, CheckUtils.join(components, "+"));
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vd.setParameter(ParameterName.TAGS, CheckUtils.join(tags, "+"));
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}
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data.survivalFlyVLTime = now;
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if (executeActions(vd)){
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