Fetch MovingConfig only once. Log when appropriate.

This commit is contained in:
asofold 2018-04-03 10:12:23 +02:00
parent d52138ab60
commit 43ba77aaa0
1 changed files with 11 additions and 10 deletions

View File

@ -63,16 +63,18 @@ public class Critical extends Check {
boolean cancel = false;
final double mcFallDistance = (double) player.getFallDistance();
final MovingConfig mCc = pData.getGenericInstance(MovingConfig.class);
if (pData.isDebugActive(type)) {
debug(player, "y=" + loc.getY() + " mcfalldist=" + mcFallDistance);
}
// Check if the hit was a critical hit (very small fall-distance, not on ladder,
// not in liquid, not in vehicle, and without blindness effect).
if (mcFallDistance > 0.0 && !player.isInsideVehicle() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)) {
if (mcFallDistance > 0.0 && !player.isInsideVehicle()
&& !player.hasPotionEffect(PotionEffectType.BLINDNESS)) {
if (pData.isDebugActive(type)) {
debug(player, "y=" + loc.getY() + " mcfalldist=" + mcFallDistance);
}
// Might be a violation.
final MovingConfig mcc = pData.getGenericInstance(MovingConfig.class);
final MovingData dataM = pData.getGenericInstance(MovingData.class);
/*
* TODO: NoFall data max y. (past moves too perhaps - low jump,
@ -82,12 +84,11 @@ public class Critical extends Check {
// TODO: Skip near the highest jump height (needs check if head collided with something solid, which also detects low jump).
if (!dataM.isVelocityJumpPhase() &&
(dataM.sfLowJump && !dataM.sfNoLowJump && dataM.liftOffEnvelope == LiftOffEnvelope.NORMAL
|| mcFallDistance < cc.criticalFallDistance && !BlockProperties.isResetCond(player, loc, mCc.yOnGround))) {
final MovingConfig ccM = pData.getGenericInstance(MovingConfig.class);
|| mcFallDistance < cc.criticalFallDistance && !BlockProperties.isResetCond(player, loc, mcc.yOnGround))) {
// TODO: Use past move tracking to check for SurvivalFly and the like?
final PlayerMoveInfo moveInfo = auxMoving.usePlayerMoveInfo();
moveInfo.set(player, loc, null, ccM.yOnGround);
if (MovingUtil.shouldCheckSurvivalFly(player, moveInfo.from, dataM, ccM, pData)) {
moveInfo.set(player, loc, null, mcc.yOnGround);
if (MovingUtil.shouldCheckSurvivalFly(player, moveInfo.from, dataM, mcc, pData)) {
data.criticalVL += 1.0;
// Execute whatever actions are associated with this check and
// the violation level and find out if we should cancel the event.