Another fix for water elevators.

This commit is contained in:
Evenprime 2011-03-14 15:59:48 +01:00
parent 5ba7ce4991
commit 43f362e3d6
3 changed files with 9 additions and 2 deletions

View File

@ -3,7 +3,7 @@ name: NoCheatPlugin
author: Evenprime author: Evenprime
main: cc.co.evenprime.bukkit.nocheat.NoCheatPlugin main: cc.co.evenprime.bukkit.nocheat.NoCheatPlugin
version: 0.6.8a version: 0.6.8b
commands: commands:
nocheat: nocheat:

View File

@ -458,7 +458,13 @@ public class MovingCheck {
// Allow using a bug called "water elevator" // Allow using a bug called "water elevator"
else if(types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3]+1)] == BlockType.LIQUID || else if(types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3]+1)] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3]+1)] == BlockType.LIQUID || types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3]+1)] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3]+1)] == BlockType.LIQUID) types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3]+1)] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0]+1, values[2]-1, values[3])] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0]+1, values[2], values[3])] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0]+1, values[2]+1, values[3])] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0], values[2]-1, values[3])] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0], values[2], values[3])] == BlockType.LIQUID ||
types[w.getBlockTypeIdAt(values[0], values[2]+1, values[3])] == BlockType.LIQUID)
return true; return true;
else else
return false; return false;

View File

@ -52,6 +52,7 @@ public class NoCheatPlayerListener extends PlayerListener {
if(!event.getTo().equals(data.movingSetBackPoint) && !event.getTo().equals(data.speedhackSetBackPoint)) { if(!event.getTo().equals(data.movingSetBackPoint) && !event.getTo().equals(data.speedhackSetBackPoint)) {
data.speedhackSetBackPoint = null; data.speedhackSetBackPoint = null;
data.movingSetBackPoint = null; data.movingSetBackPoint = null;
data.movingJumpPhase = 0;
} }
} }
} }