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https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-09-03 19:00:30 +02:00
[Bleeding] Add blockinteract.visible check.
This check performs somewhat heuristic ray-tracing to see if a block interacted with can actually be "seen", in terms of not reaching through fully solid blocks. [Still needs for performance: more refined conditions when to use + interact-speed check].
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@ -50,6 +50,7 @@ public enum CheckType {
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BLOCKINTERACT(BlockInteractConfig.factory, BlockInteractData.factory, Permissions.BLOCKINTERACT),
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BLOCKINTERACT_DIRECTION(BLOCKINTERACT, Permissions.BLOCKINTERACT_DIRECTION),
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BLOCKINTERACT_REACH(BLOCKINTERACT, Permissions.BLOCKINTERACT_REACH),
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BLOCKINTERACT_VISIBLE(BLOCKINTERACT, Permissions.BLOCKINTERACT_VISIBLE),
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BLOCKPLACE(BlockPlaceConfig.factory, BlockPlaceData.factory, Permissions.BLOCKPLACE),
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BLOCKPLACE_DIRECTION(BLOCKPLACE, Permissions.BLOCKPLACE_DIRECTION),
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@ -76,6 +76,9 @@ public class BlockInteractConfig extends ACheckConfig {
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public final boolean reachCheck;
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public final ActionList reachActions;
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public final boolean visibleCheck;
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public final ActionList visibleActions;
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/**
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* Instantiates a new block interact configuration.
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@ -91,6 +94,9 @@ public class BlockInteractConfig extends ACheckConfig {
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reachCheck = data.getBoolean(ConfPaths.BLOCKINTERACT_REACH_CHECK);
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reachActions = data.getOptimizedActionList(ConfPaths.BLOCKINTERACT_REACH_ACTIONS, Permissions.BLOCKINTERACT_REACH);
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visibleCheck = data.getBoolean(ConfPaths.BLOCKINTERACT_VISIBLE_CHECK);
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visibleActions = data.getOptimizedActionList(ConfPaths.BLOCKINTERACT_VISIBLE_ACTIONS, Permissions.BLOCKINTERACT_VISIBLE);
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}
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/* (non-Javadoc)
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@ -103,6 +109,8 @@ public class BlockInteractConfig extends ACheckConfig {
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return directionCheck;
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case BLOCKINTERACT_REACH:
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return reachCheck;
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case BLOCKINTERACT_VISIBLE:
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return visibleCheck;
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default:
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return true;
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}
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@ -74,8 +74,9 @@ public class BlockInteractData extends ACheckData {
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}
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// Violation levels.
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public double directionVL;
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public double reachVL;
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public double directionVL = 0;
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public double reachVL = 0;
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public double visibleVL = 0;
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// Data of the reach check.
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public double reachDistance;
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@ -2,6 +2,7 @@ package fr.neatmonster.nocheatplus.checks.blockinteract;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.EventHandler;
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@ -42,6 +43,9 @@ public class BlockInteractListener extends CheckListener {
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/** The reach check. */
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private final Reach reach = addCheck(new Reach());
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/** The Visible check. */
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private final Visible visible = addCheck(new Visible());
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public BlockInteractListener(){
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super(CheckType.BLOCKINTERACT);
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}
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@ -85,6 +89,7 @@ public class BlockInteractListener extends CheckListener {
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boolean cancelled = false;
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final BlockFace face = event.getBlockFace();
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final Location loc = player.getLocation();
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// TODO: fast-interact !
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@ -99,6 +104,11 @@ public class BlockInteractListener extends CheckListener {
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cancelled = true;
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}
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// Ray tracing for freecam use etc.
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if (!cancelled && visible.isEnabled(player) && visible.check(player, loc, block, face, action, data, cc)){
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cancelled = true;
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}
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// If one of the checks requested to cancel the event, do so.
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if (cancelled) {
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event.setUseInteractedBlock(Result.DENY);
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@ -0,0 +1,68 @@
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package fr.neatmonster.nocheatplus.checks.blockinteract;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.Action;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.compat.MCAccess;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.utilities.BlockCache;
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import fr.neatmonster.nocheatplus.utilities.InteractRayTracing;
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public class Visible extends Check {
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private BlockCache blockCache;
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private final InteractRayTracing rayTracing = new InteractRayTracing(false);
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public Visible() {
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super(CheckType.BLOCKINTERACT_VISIBLE);
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blockCache = mcAccess.getBlockCache(null);
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#setMCAccess(fr.neatmonster.nocheatplus.compat.MCAccess)
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*/
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@Override
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public void setMCAccess(MCAccess mcAccess) {
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super.setMCAccess(mcAccess);
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// Renew the BlockCache instance.
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blockCache = mcAccess.getBlockCache(null);
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}
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public boolean check(final Player player, final Location loc, final Block block, final BlockFace face, final Action action, final BlockInteractData data, final BlockInteractConfig cc) {
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// TODO: Might confine what to check for (left/right, target blocks depending on item in hand, container blocks).
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blockCache.setAccess(loc.getWorld());
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rayTracing.setBlockCache(blockCache);
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rayTracing.set(loc.getX(), loc.getY() + player.getEyeHeight(), loc.getZ(), 0.5 + block.getX() + 0.6 * face.getModX(), 0.5 + block.getY() + 0.6 * face.getModY(), 0.5 + block.getZ() + 0.6 * face.getModZ());
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rayTracing.loop();
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final boolean collides = rayTracing.collides();
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blockCache.cleanup();
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rayTracing.cleanup();
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if (cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
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player.sendMessage("Interact: " + (action == Action.RIGHT_CLICK_BLOCK ? "right" : "left") + " collide=" + rayTracing.collides());
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}
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// Actions ?
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boolean cancel = false;
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if (collides){
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data.visibleVL += 1;
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if (executeActions(player, data.visibleVL, 1, cc.visibleActions)){
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cancel = true;
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}
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}
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else{
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data.visibleVL *= 0.99;
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}
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return cancel;
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}
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}
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@ -141,6 +141,10 @@ public abstract class ConfPaths {
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private static final String BLOCKINTERACT_REACH = BLOCKINTERACT + "reach.";
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public static final String BLOCKINTERACT_REACH_CHECK = BLOCKINTERACT_REACH + "active";
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public static final String BLOCKINTERACT_REACH_ACTIONS = BLOCKINTERACT_REACH + "actions";
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private static final String BLOCKINTERACT_VISIBLE = BLOCKINTERACT + "visible.";
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public static final String BLOCKINTERACT_VISIBLE_CHECK = BLOCKINTERACT_VISIBLE + "active";
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public static final String BLOCKINTERACT_VISIBLE_ACTIONS = BLOCKINTERACT_VISIBLE + "actions";
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/*
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* 888 88b, 888 888 888 88e 888
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@ -123,7 +123,10 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.BLOCKINTERACT_REACH_CHECK, true);
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set(ConfPaths.BLOCKINTERACT_REACH_ACTIONS, "cancel vl>5 log:breach:0:2:if cancel");
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set(ConfPaths.BLOCKINTERACT_VISIBLE_CHECK, true);
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set(ConfPaths.BLOCKINTERACT_VISIBLE_ACTIONS, "cancel vl>5 log:bvisible:0:2:if cancel");
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/*
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* 888 88b, 888 888 888 88e 888
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* 888 88P' 888 e88 88e e88'888 888 ee 888 888D 888 ,"Y88b e88'888 ,e e,
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@ -425,9 +428,9 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.STRINGS + ".bdirection", start + "tried to interact with a block out of his line of sight" + end);
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set(ConfPaths.STRINGS + ".bedleave", start + "sends bed leave packets (was not in bed)" + end);
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set(ConfPaths.STRINGS + ".bpspeed", start + "tried to throw projectiles too quickly" + end);
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set(ConfPaths.STRINGS + ".breach", start
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+ "tried to interact with a block over distance [reachdistance] block(s)" + end);
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set(ConfPaths.STRINGS + ".breach", start + "exceeds block-interact distance ([reachdistance])" + end);
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set(ConfPaths.STRINGS + ".bwrong", start + "broke another block than clicked" + end);
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set(ConfPaths.STRINGS + ".bvisible", start + "interacts with a block out of sight" + end);
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set(ConfPaths.STRINGS + ".captcha", "[player] failed captcha repeatedly" + end);
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set(ConfPaths.STRINGS + ".color", start + "sent colored chat message" + end);
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set(ConfPaths.STRINGS + ".commands", start + "issued too many commands" + end);
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@ -83,6 +83,7 @@ public class Permissions {
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public static final String BLOCKINTERACT = CHECKS + ".blockinteract";
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public static final String BLOCKINTERACT_DIRECTION = BLOCKINTERACT + ".direction";
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public static final String BLOCKINTERACT_REACH = BLOCKINTERACT + ".reach";
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public static final String BLOCKINTERACT_VISIBLE = BLOCKINTERACT + ".visible";
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/*
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* 888 88b, 888 888 888 88e 888
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@ -42,6 +42,8 @@ public class CheckUtils {
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*/
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public static double directionCheck(final Player player, final double targetX, final double targetY, final double targetZ, final double targetWidth, final double targetHeight, final double precision)
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{
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// TODO: optimize !
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// Get the eye location of the player.
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final Location eyes = player.getEyeLocation();
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@ -103,6 +103,8 @@ permissions:
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description: Allow the player to bypass to Direction check.
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nocheatplus.checks.blockinteract.reach:
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description: Allow the player to bypass the Reach check.
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nocheatplus.checks.blockinteract.visible:
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description: Allow the player to bypass the Visible check.
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nocheatplus.checks.blockplace:
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description: Allow the player to bypass all BlockPlace checks.
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children:
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