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Cap the message letter count (128 length), to allow 1.11 messages.
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@ -155,6 +155,7 @@ public class Text extends Check implements INotifyReload {
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// Upper case.
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if (letterCounts.fullCount.upperCase > msgLen / 3) {
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// TODO: Regard chunks of 48 or so letters of the message for this?
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final float wUpperCase = 0.6f * letterCounts.fullCount.getUpperCaseRatio();
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score += wUpperCase * cc.textMessageUpperCase;
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}
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@ -163,7 +164,11 @@ public class Text extends Check implements INotifyReload {
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if (msgLen > 4) {
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final float fullRep = letterCounts.fullCount.getLetterCountRatio();
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// Long messages: very small and very big are bad !
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final float wRepetition = (float) msgLen / 15.0f * Math.abs(0.5f - fullRep);
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/*
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* TODO: 128 is a quick attempt to make one long message possible on
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* 1.11.
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*/
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final float wRepetition = (float) Math.min(msgLen, 128) / 15.0f * Math.abs(0.5f - fullRep);
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score += wRepetition * cc.textMessageLetterCount;
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// Number of words vs. length of message
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@ -233,7 +238,9 @@ public class Text extends Check implements INotifyReload {
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wWords /= (float) letterCounts.words.length;
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score += wWords;
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if (debug && score > 0f) debugParts.add("Simple score: " + StringUtil.fdec3.format(score));
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if (debug && score > 0f) {
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debugParts.add("Simple score: " + StringUtil.fdec3.format(score));
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}
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// Engine:
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// TODO: more fine grained sync !
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@ -244,8 +251,12 @@ public class Text extends Check implements INotifyReload {
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// TODO: more fine grained sync !s
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// TODO: different methods (add or max or add+max or something else).
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for (final Float res : engMap.values()) {
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if (cc.textEngineMaximum) wEngine = Math.max(wEngine, res.floatValue());
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else wEngine += res.floatValue();
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if (cc.textEngineMaximum) {
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wEngine = Math.max(wEngine, res.floatValue());
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}
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else {
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wEngine += res.floatValue();
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}
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}
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}
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score += wEngine;
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