Skip pvp knockback stuff, if the DAMAGED player is inside of a vehicle.

This commit is contained in:
asofold 2015-07-20 20:44:12 +02:00
parent 6159f796da
commit 539e58dd01

View File

@ -515,7 +515,7 @@ public class FightListener extends CheckListener implements JoinLeaveListener{
case ENTITY_ATTACK:
if (event instanceof EntityDamageByEntityEvent) {
final Entity entity = ((EntityDamageByEntityEvent) event).getDamager();
if ((entity instanceof Player) && !entity.isInsideVehicle() && FightConfig.getConfig(damagedPlayer).knockBackVelocityPvP) {
if ((entity instanceof Player) && !damagedPlayer.isInsideVehicle() && FightConfig.getConfig(damagedPlayer).knockBackVelocityPvP) {
applyKnockBack((Player) entity, damagedPlayer, damagedData);
}
}