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Adjust Knockback sprint time: Only count in if really sprinting, check
on monitor priority level.
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parent
778461da16
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544e0a06be
@ -277,7 +277,7 @@ public class FightListener implements Listener {
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* the event
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* the event
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*/
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*/
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@EventHandler(
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@EventHandler(
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ignoreCancelled = true, priority = EventPriority.LOWEST)
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ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onPlayerToggleSprint(final PlayerToggleSprintEvent event) {
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public void onPlayerToggleSprint(final PlayerToggleSprintEvent event) {
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/*
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/*
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* ____ _ _____ _ ____ _ _
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* ____ _ _____ _ ____ _ _
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@ -287,6 +287,6 @@ public class FightListener implements Listener {
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* |_| |_|\__,_|\__, |\___|_| |_|\___/ \__, |\__, |_|\___| |____/| .__/|_| |_|_| |_|\__|
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* |_| |_|\__,_|\__, |\___|_| |_|\___/ \__, |\__, |_|\___| |____/| .__/|_| |_|_| |_|\__|
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* |___/ |___/ |___/ |_|
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* |___/ |___/ |___/ |_|
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*/
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*/
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FightData.getData(event.getPlayer()).knockbackSprintTime = System.currentTimeMillis();
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if (event.isSprinting()) FightData.getData(event.getPlayer()).knockbackSprintTime = System.currentTimeMillis();
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}
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}
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}
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}
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