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https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-02 00:29:59 +01:00
Refactor to simple exemption API and use it !
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parent
3a819082d1
commit
5625b61b41
@ -9,6 +9,7 @@ import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.Action;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.actions.types.ActionList;
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import fr.neatmonster.nocheatplus.hooks.NCPExemptionManager;
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import fr.neatmonster.nocheatplus.hooks.NCPHookManager;
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import fr.neatmonster.nocheatplus.metrics.MetricsData;
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import fr.neatmonster.nocheatplus.players.ExecutionHistory;
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@ -189,6 +190,7 @@ public abstract class Check {
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* @return true, if the check is enabled
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*/
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public boolean isEnabled(final Player player) {
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if (NCPExemptionManager.isExempted(player, type)) return false;
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try {
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return type.isEnabled(player) && !player.hasPermission(type.getPermission());
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} catch (final Exception e) {
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@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.types.ActionList;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.hooks.NCPExemptionManager;
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/*
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* MM'""""'YMM dP
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@ -43,7 +44,7 @@ public class Color extends Check {
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return message;
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final ChatConfig cc = ChatConfig.getConfig(player);
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if (!isMainThread && !cc.isEnabled(type))
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if (!isMainThread && (NCPExemptionManager.isExempted(player, type) || !cc.isEnabled(type)))
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// Leave out the permission check.
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return message;
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@ -13,6 +13,7 @@ import fr.neatmonster.nocheatplus.actions.types.ActionList;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.hooks.NCPExemptionManager;
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import fr.neatmonster.nocheatplus.utilities.CheckUtils;
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/*
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@ -70,7 +71,7 @@ public class NoPwnage extends Check {
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final ChatConfig cc = ChatConfig.getConfig(player);
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final ChatData data = ChatData.getData(player);
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if (!isMainThread && !cc.isEnabled(type))
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if (!isMainThread && (NCPExemptionManager.isExempted(player, type) || !cc.isEnabled(type)))
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return false;
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// Keep related to ChatData/NoPwnage/Color used lock.
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@ -1,8 +1,10 @@
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package fr.neatmonster.nocheatplus.hooks;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Hashtable;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -16,21 +18,17 @@ import fr.neatmonster.nocheatplus.checks.CheckType;
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/**
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* API for exempting players of checks, checked before calculations are done.
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*
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* NOTE: Solution for async: Query the related checks all under the same lock (!), like ChatData for chat.
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*
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* TODO: Check if the above note is valid! :p
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*
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* @author mc_dev
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*
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*/
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public class NCPExemptionManager {
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/**
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* CheckType -> Entity id -> Exemption info (<0 = times, 0 = permanently, >0 = timestamp).
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* CheckType -> Entity id -> Exemption info.
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*
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* TODO: opt: move these to checks individually for even faster access.
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*/
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private static final Map<CheckType, Map<Integer, Long>> exempted = new HashMap<CheckType, Map<Integer,Long>>();
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private static final Map<CheckType, Set<Integer>> exempted = new HashMap<CheckType, Set<Integer>>();
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/**
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* Registered players (exact name) -> entity id (last time registered).
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@ -44,82 +42,45 @@ public class NCPExemptionManager {
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/**
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* Check if a player is exempted from a check right now.
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*
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* NOTE: Do not set consume to true for outside access, it is for internal use only and might break other plugins intentions.
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* @param player
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* The player to exempt from checks.
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* @param checkType
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* The type of check to exempt the player from. This can be individual check types, as well as a check group like MOVING or ALL.
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* @param consume
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* Flag to indicate if to count down if a player is exempted from a number of such checks - do not set to true on external calls, it could break other plugins intentions.
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* @return
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* If the player is exempted from the check right now.
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*/
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public static final boolean isExempted(final Player player, final CheckType checkType, final boolean consume){
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return isExempted(player.getEntityId(), checkType, consume);
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public static final boolean isExempted(final Player player, final CheckType checkType){
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return isExempted(player.getEntityId(), checkType);
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}
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/**
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* Check if an entity is exempted from a check by entity id right now.
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*
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* NOTE: Do not set consume to true for outside access, it is for internal use only and might break other plugins intentions.
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* <hr>
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* This might help exempting NPCs from checks for all time, making performance a lot better. A future purpose might be to exempt vehicles and similar (including passengers) from checks.
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* @param id+
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* @param id
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* Entity id to exempt from checks.
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* @param checkType
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* The type of check to exempt the player from. This can be individual check types, as well as a check group like MOVING or ALL.
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* @param consume
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* Flag to indicate if to count down if a player is exempted from a number of such checks - do not set to true on external calls, it could break other plugins intentions.
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* @return
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* If the entity is exempted from checks right now.
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*/
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public static final boolean isExempted(final int id, final CheckType checkType, final boolean consume){
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final Map<Integer, Long> map = exempted.get(checkType);
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final Long spec = map.get(id);
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if (spec == null)
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return false;
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else if (spec == 0){
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// Exempted from checks permanently.
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return true;
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}
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else if (spec < 0){
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// Exempted for a number of checks.
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long val = spec.longValue() + 1;
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if (consume){
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if (val == 0)
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map.remove(id);
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else
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map.put(id, val);
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}
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return
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true;
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}
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else {
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// (spec > 0) Exempted for a period of time.
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final long ts = System.currentTimeMillis(); // TODO: maybe make argument, but might be used very seldom.
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if (ts > spec){
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// Expired
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if (consume)
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map.remove(id);
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return false;
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}
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else
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return true;
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}
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public static final boolean isExempted(final int id, final CheckType checkType){
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return exempted.get(checkType).contains(id);
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}
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/**
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* Remove all exemptions.
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*/
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public static final void clear(){
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registeredPlayers.clear();
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// Use put with a new map to keep entries to stay thread safe.
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for (final CheckType checkType : CheckType.values()){
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if (APIUtil.needsSynchronization(checkType))
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exempted.put(checkType, new Hashtable<Integer, Long>(10));
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exempted.put(checkType, Collections.synchronizedSet(new HashSet<Integer>(10)));
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else
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exempted.put(checkType, new HashMap<Integer, Long>(10));
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exempted.put(checkType, new HashSet<Integer>(10));
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}
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registeredPlayers.clear();
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}
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/**
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@ -152,7 +113,7 @@ public class NCPExemptionManager {
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final Integer id = player.getEntityId();
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for (final CheckType checkType : CheckType.values()){
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// Check if player is exempted from something.
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if (isExempted(id, checkType, false)) return;
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if (isExempted(id, checkType)) return;
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}
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// No return = remove player.
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registeredPlayers.remove(player.getName());
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@ -176,15 +137,10 @@ public class NCPExemptionManager {
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}
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else {
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// Player was registered under another id (needs exchange).
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final long ts = System.currentTimeMillis();
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for (final Map<Integer, Long> map : exempted.values()){
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final Long entry = map.remove(registeredId);
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if (entry == null)
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continue;
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else{
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// replace if not expired.
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if (entry <= 0 || ts <= entry)
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map.put(newId, entry);
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for (final Set<Integer> set : exempted.values()){
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if (set.remove(registeredId)){
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// replace.
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set.add(newId);
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}
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}
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registeredPlayers.put(name, newId);
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@ -230,46 +186,13 @@ public class NCPExemptionManager {
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}
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/**
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* Exempt a player from a check n times (english?).
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* Exempt a player form all checks.
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* @param player
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* @param checkType
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* @param n
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*/
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public static final void exemptTimes(final Player player, final CheckType checkType, final int n){
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exemptTimes(player.getEntityId(), checkType, n); // mind n :p
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public static final void exemptPermanently(final Player player){
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exemptPermanently(player, CheckType.ALL);
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}
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/**
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* Exempt an entity by entity id from a check n times, could be a check group, etc.
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* @param entityId
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* @param checkType
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* @param n
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*/
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public static final void exemptTimes(final int entityId, final CheckType checkType, final int n){
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if (n <= 0) throw new IllegalArgumentException("Bad number given: " + n);
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exempt(entityId, checkType, -n);
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}
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/**
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* Exempt a player from a check or check group etc. for a given duration in milliseconds (i am curious if this is ever used by anyone/anything).
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* @param player
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* @param checkType
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* @param millis
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*/
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public static final void exemptMillis(final Player player, final CheckType checkType, final long millis){
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exemptMillis(player.getEntityId(), checkType, millis);
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}
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/**
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* Exempt the player from the check or check group for the given duration in milliseconds.
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* @param entityId
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* @param checkType
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* @param millis
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*/
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public static final void exemptMillis(final int entityId, final CheckType checkType, final long millis){
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if (millis <= 0) throw new IllegalArgumentException("Bad duration given: " + millis);
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}
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/**
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* Exempt a player from a check or check group permanently.
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* @param player
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@ -279,51 +202,24 @@ public class NCPExemptionManager {
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exemptPermanently(player.getEntityId(), checkType);
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}
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/**
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* exempt an entity from all checks, by entity id.
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* @param entityId
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*/
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public static final void exemptPermanently(final int entityId){
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exemptPermanently(entityId, CheckType.ALL);
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}
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/**
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* Exempt an entity by entity id from the given check or check group permanently (only until restart).
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* @param entityId
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* @param checkType
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*/
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public static final void exemptPermanently(final int entityId, final CheckType checkType){
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exempt(entityId, checkType, 0);
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}
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/**
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* Generic exempting.
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* @param entityId
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* @param checkType
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* @param spec <0 = times, ==0 = permanently, >0 = timestamp.
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*/
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private static final void exempt(final int entityId, final CheckType checkType, long spec){
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final Integer id = entityId;
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exempt(id, spec, exempted.get(checkType));
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exempted.get(checkType).add(id);
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for (final CheckType child : APIUtil.getChildren(checkType)){
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exempt(id, spec, exempted.get(child));
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}
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}
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/**
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* Auxiliary, using the corresponding map.
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* @param id
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* @param spec
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* @param map
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*/
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private static final void exempt(final Integer id, final long spec, final Map<Integer, Long> map){
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final Long old = map.get(id);
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if (old == null)
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map.put(id, spec);
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else if (old == 0)
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return;
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else if (spec == 0)
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map.put(id, spec);
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else if (old < 0 ){
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if (spec > 0 || spec < old)
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map.put(id, spec);
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}
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else{
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// old > 0
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if (spec > old)
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map.put(id, spec);
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exempted.get(child).add(id);
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}
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}
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