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Fix and adjust basic move-debug output.
1. Let the basic move info be printed first, extended info gets printed exra. This allows better printf-debugging, because the move info comes first in any case :). 2. Show "correct" potion-effect strength.
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@ -70,10 +70,13 @@ public class DebugUtil {
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final double jump = mcAccess.getJumpAmplifier(player);
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final double speed = mcAccess.getFasterMovementAmplifier(player);
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if (speed != Double.NEGATIVE_INFINITY || jump != Double.NEGATIVE_INFINITY){
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builder.append(" (" + (speed != Double.NEGATIVE_INFINITY ? ("speed=" + speed) : "") + (jump != Double.NEGATIVE_INFINITY ? ("jump=" + jump) : "") + ")");
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builder.append(" (" + (speed != Double.NEGATIVE_INFINITY ? ("speed=" + (speed + 1)) : "") + (jump != Double.NEGATIVE_INFINITY ? ("jump=" + (jump + 1)) : "") + ")");
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}
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// Print basic info first in order
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System.out.print(builder.toString());
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// Extended info.
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if (BuildParameters.debugLevel > 0){
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builder.setLength(0);
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// Note: the block flags are for normal on-ground checking, not with yOnGrond set to 0.5.
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from.collectBlockFlags(maxYOnGround);
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if (from.getBlockFlags() != 0) builder.append("\nfrom flags: " + StringUtil.join(BlockProperties.getFlagNames(from.getBlockFlags()), "+"));
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@ -84,9 +87,10 @@ public class DebugUtil {
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if (to.getBlockFlags() != 0) builder.append("\nto flags: " + StringUtil.join(BlockProperties.getFlagNames(to.getBlockFlags()), "+"));
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if (to.getTypeId() != 0) addBlockInfo(builder, to, "\nto");
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if (to.getTypeIdBelow() != 0) addBlockBelowInfo(builder, to, "\nto");
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if (!to.isOnGround() && to.isOnGround(0.5)) builder.append(" (ground within 0.5)");
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if (!to.isOnGround() && to.isOnGround(0.5)) builder.append(" (ground within 0.5)");
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System.out.print(builder.toString());
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}
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System.out.print(builder.toString());
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}
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public static void addBlockBelowInfo(final StringBuilder builder, final PlayerLocation loc, final String tag) {
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