From 5d603431042d2d08597a728e0997227c9d45a92a Mon Sep 17 00:00:00 2001 From: asofold Date: Sun, 8 Sep 2013 02:03:45 +0200 Subject: [PATCH] Fix nofall dealing fractions of half hearts damage. --- .../java/fr/neatmonster/nocheatplus/checks/moving/NoFall.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/NoFall.java b/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/NoFall.java index b3d382d4..0c4776ac 100644 --- a/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/NoFall.java +++ b/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/NoFall.java @@ -54,7 +54,7 @@ public class NoFall extends Check { // final int yD = getDamage((float) (data.noFallMaxY - y)); // final int maxD = Math.max(Math.max(pD, nfD), yD); final double maxD = getDamage(Math.max((float) (data.noFallMaxY - y), Math.max(data.noFallFallDistance, player.getFallDistance()))); - if (maxD > 0){ + if (maxD >= 1.0){ // Damage to be dealt. // TODO: more effects like sounds, maybe use custom event with violation added. if (cc.debug) System.out.println(player.getName() + " NoFall deal damage" + (reallyOnGround ? "" : "violation") + ": " + maxD);