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https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2025-01-30 03:11:22 +01:00
Move set-back handling into dataOnJoin for respawn + join events.
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parent
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commit
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@ -502,6 +502,9 @@ public class MovingData extends ACheckData {
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teleported = null;
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teleported = null;
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}
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}
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/**
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* Set set-back location to null.
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*/
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public final void resetSetBack() {
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public final void resetSetBack() {
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setBack = null;
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setBack = null;
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}
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}
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@ -1256,41 +1256,19 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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public void onPlayerRespawn(final PlayerRespawnEvent event) {
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public void onPlayerRespawn(final PlayerRespawnEvent event) {
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final Player player = event.getPlayer();
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final Player player = event.getPlayer();
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final MovingData data = MovingData.getData(player);
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final MovingData data = MovingData.getData(player);
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final MovingConfig cc = MovingConfig.getConfig(player);
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final Location loc = event.getRespawnLocation();
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data.clearFlyData();
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data.clearFlyData();
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data.setSetBack(loc);
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data.resetSetBack(); // To force dataOnJoin to set it to loc.
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// Handle respawn like join.
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// Handle respawn like join.
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dataOnJoin(player, loc, data, cc);
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dataOnJoin(player, event.getRespawnLocation(), data, MovingConfig.getConfig(player));
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}
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}
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@Override
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@Override
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public void playerJoins(final Player player) {
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public void playerJoins(final Player player) {
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final MovingData data = MovingData.getData(player);
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dataOnJoin(player, player.getLocation(useLoc), MovingData.getData(player), MovingConfig.getConfig(player));
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final MovingConfig cc = MovingConfig.getConfig(player);
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final Location loc = player.getLocation(useLoc);
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// Correct set-back on join.
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if (data.hasSetBackWorldChanged(loc)) {
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data.clearFlyData();
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data.setSetBack(loc);
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}
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else if (!data.hasSetBack()) {
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// TODO: Might consider something else like with respawn. Check if it is passable ?
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data.setSetBack(loc);
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}
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dataOnJoin(player, loc, data, cc);
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// Cleanup.
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// Cleanup.
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useLoc.setWorld(null);
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useLoc.setWorld(null);
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}
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}
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/**
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/**
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* Alter data for players joining (join, respawn).<br>
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* Alter data for players joining (join, respawn).<br>
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* Do before, if necessary:<br>
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* Do before, if necessary:<br>
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@ -1302,6 +1280,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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* @param cc
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* @param cc
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*/
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*/
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private void dataOnJoin(Player player, Location loc, MovingData data, MovingConfig cc) {
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private void dataOnJoin(Player player, Location loc, MovingData data, MovingConfig cc) {
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final int tick = TickTask.getTick();
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final int tick = TickTask.getTick();
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// Check loaded chunks.
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// Check loaded chunks.
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if (cc.loadChunksOnJoin) {
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if (cc.loadChunksOnJoin) {
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@ -1311,13 +1290,25 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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LogUtil.logInfo("[NoCheatPlus] Player join: Loaded " + loaded + " chunk" + (loaded == 1 ? "" : "s") + " for the world " + loc.getWorld().getName() + " for player: " + player.getName());
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LogUtil.logInfo("[NoCheatPlus] Player join: Loaded " + loaded + " chunk" + (loaded == 1 ? "" : "s") + " for the world " + loc.getWorld().getName() + " for player: " + player.getName());
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}
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}
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}
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}
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// Correct set-back on join.
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if (!data.hasSetBack() || data.hasSetBackWorldChanged(loc)) {
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data.clearFlyData();
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data.setSetBack(loc);
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data.resetPositions(loc);
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} else {
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// TODO: Check consistency/distance.
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//final Location setBack = data.getSetBack(loc);
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//final double d = loc.distanceSquared(setBack);
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// TODO: If to reset positions: relate to previous ones and set-back.
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data.resetPositions(loc); // TODO: See above.
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}
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// Always reset position to this one.
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// Always reset position to this one.
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// TODO: more fine grained reset?
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// TODO: more fine grained reset?
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data.resetPositions(loc);
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data.clearMorePacketsData();
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data.clearMorePacketsData();
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data.removeAllVelocity();
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data.removeAllVelocity();
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data.resetTrace(loc, tick, cc.traceSize, cc.traceMergeDist);
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data.resetTrace(loc, tick, cc.traceSize, cc.traceMergeDist); // Might reset to loc instead of set-back ?
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// More resetting.
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// More resetting.
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data.vDistAcc.clear();
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data.vDistAcc.clear();
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