[BLEEDING] Simplify and (hopefully) repair the criticals check.

* Remove on-ground check.
* Always increase VL by 1, because clients could control it anyway.
* Skip if the player is in a vehicle.
* Remove adapting to lag.
This commit is contained in:
asofold 2014-11-26 00:36:08 +01:00
parent 3dea6580e4
commit 5f0c70f138
5 changed files with 37 additions and 39 deletions

View File

@ -17,7 +17,6 @@ import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
import fr.neatmonster.nocheatplus.permissions.Permissions;
import fr.neatmonster.nocheatplus.utilities.BlockProperties;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/**
* A check used to verify that critical hits done by players are legit.
@ -41,51 +40,35 @@ public class Critical extends Check {
public boolean check(final Player player, final Location loc, final FightData data, final FightConfig cc) {
boolean cancel = false;
final float mcFallDistance = player.getFallDistance();
final double mcFallDistance = (double) player.getFallDistance();
final MovingConfig mCc = MovingConfig.getConfig(player);
if (mcFallDistance > 0.0 && cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)){
// TODO: All debugging to the trace (later allow hooking your own trace).
if (mcFallDistance > 0.0 && cc.debug && player.hasPermission(Permissions.ADMINISTRATION_DEBUG)) {
final MovingData mData = MovingData.getData(player);
if (MovingListener.shouldCheckSurvivalFly(player, mData, mCc) && CheckType.MOVING_NOFALL.isEnabled(player)){
if (MovingListener.shouldCheckSurvivalFly(player, mData, mCc) && CheckType.MOVING_NOFALL.isEnabled(player)) {
// TODO: Set max y in MovingListener, to be independent of sf/nofall!
player.sendMessage("Critical: fd=" + mcFallDistance + "(" + mData.noFallFallDistance +") y=" + loc.getY() + ((mData.hasSetBack() && mData.getSetBackY() < mData.noFallMaxY) ? (" jumped=" + StringUtil.fdec3.format(mData.noFallMaxY - mData.getSetBackY())): ""));
}
}
// Check if the hit was a critical hit (positive fall distance, entity in the air, not on ladder, not in liquid
// and without blindness effect).
// TODO: Skip the on-ground check somehow?
// TODO: Implement low jump penalty.
if (mcFallDistance > 0f && !player.hasPotionEffect(PotionEffectType.BLINDNESS)){
// Check if the hit was a critical hit (very small fall-distance, not on ladder,
// not in liquid, not in vehicle, and without blindness effect).
if (mcFallDistance > 0.0 && !player.isInsideVehicle() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)) {
// Might be a violation.
final MovingData dataM = MovingData.getData(player);
if (dataM.sfLowJump || player.getFallDistance() < cc.criticalFallDistance && !BlockProperties.isOnGroundOrResetCond(player, loc, mCc.yOnGround)){
// TODO: Skip near the highest jump height (needs check if head collided with something solid, which also detects low jump).
if (dataM.sfLowJump || mcFallDistance < cc.criticalFallDistance && !BlockProperties.isResetCond(player, loc, mCc.yOnGround)) {
final MovingConfig ccM = MovingConfig.getConfig(player);
if (MovingListener.shouldCheckSurvivalFly(player, dataM, ccM)){
final double deltaFallDistance = (cc.criticalFallDistance - player.getFallDistance()) / cc.criticalFallDistance;
// TODO: Cleanup: velocity is more like the gravity constant.
final double deltaVelocity = (cc.criticalVelocity - Math.abs(player.getVelocity().getY())) / cc.criticalVelocity;
double delta = deltaFallDistance > 0D ? deltaFallDistance : 0D + deltaVelocity > 0D ? deltaVelocity : 0D;
final List<String> tags = new ArrayList<String>();
// Player failed the check, but this is influenced by lag so don't do it if there was lag.
if (TickTask.getLag(1000, true) < 1.5){
// TODO: 1.5 is a fantasy value.
// Increment the violation level.
data.criticalVL += delta;
}
else{
tags.add("lag");
delta = 0;
}
// Execute whatever actions are associated with this check and the violation level and find out if we
// should cancel the event.
final ViolationData vd = new ViolationData(this, player, data.criticalVL, delta, cc.criticalActions);
if (vd.needsParameters()){
if (dataM.sfLowJump){
if (MovingListener.shouldCheckSurvivalFly(player, dataM, ccM)) {
data.criticalVL += 1.0;
// Execute whatever actions are associated with this check and
// the violation level and find out if we should cancel the event.
final ViolationData vd = new ViolationData(this, player, data.criticalVL, 1.0, cc.criticalActions);
if (vd.needsParameters()) {
final List<String> tags = new ArrayList<String>();
if (dataM.sfLowJump) {
tags.add("sf_lowjump");
}
vd.setParameter(ParameterName.TAGS, StringUtil.join(tags, "+"));

View File

@ -61,7 +61,6 @@ public class FightConfig extends ACheckConfig {
public final boolean criticalCheck;
public final double criticalFallDistance;
public final double criticalVelocity;
public final ActionList criticalActions;
public final boolean directionCheck;
@ -129,7 +128,6 @@ public class FightConfig extends ACheckConfig {
criticalCheck = data.getBoolean(ConfPaths.FIGHT_CRITICAL_CHECK);
criticalFallDistance = data.getDouble(ConfPaths.FIGHT_CRITICAL_FALLDISTANCE);
criticalVelocity = data.getDouble(ConfPaths.FIGHT_CRITICAL_VELOCITY);
criticalActions = data.getOptimizedActionList(ConfPaths.FIGHT_CRITICAL_ACTIONS, Permissions.FIGHT_CRITICAL);
directionCheck = data.getBoolean(ConfPaths.FIGHT_DIRECTION_CHECK);

View File

@ -387,7 +387,6 @@ public abstract class ConfPaths {
private static final String FIGHT_CRITICAL = FIGHT + "critical.";
public static final String FIGHT_CRITICAL_CHECK = FIGHT_CRITICAL + "active";
public static final String FIGHT_CRITICAL_FALLDISTANCE = FIGHT_CRITICAL + "falldistance";
public static final String FIGHT_CRITICAL_VELOCITY = FIGHT_CRITICAL + "velocity";
public static final String FIGHT_CRITICAL_ACTIONS = FIGHT_CRITICAL + "actions";
private static final String FIGHT_DIRECTION = FIGHT + "direction.";
@ -642,6 +641,8 @@ public abstract class ConfPaths {
public static final String BLOCKBREAK_FASTBREAK_MOD_CREATIVE = "checks.blockbreak.fastbreak.intervalcreative";
@Deprecated
public static final String MOVING_PASSABLE_RAYTRACING_VCLIPONLY = "checks.moving.passable.raytracing.vcliponly";
@Deprecated
public static final String FIGHT_CRITICAL_VELOCITY = "checks.fight.critical.velocity";
}

View File

@ -271,7 +271,6 @@ public class DefaultConfig extends ConfigFile {
set(ConfPaths.FIGHT_CRITICAL_CHECK, true);
set(ConfPaths.FIGHT_CRITICAL_FALLDISTANCE, 0.06251D);
set(ConfPaths.FIGHT_CRITICAL_VELOCITY, 0.1D);
set(ConfPaths.FIGHT_CRITICAL_ACTIONS, "cancel vl>50 log:critical:0:5:cif cancel");
set(ConfPaths.FIGHT_DIRECTION_CHECK, true);

View File

@ -1325,6 +1325,23 @@ public class BlockProperties {
pLoc.cleanup();
return res;
}
/**
* Simple checking method, heavy. No isIllegal check.
* @param player
* @param location
* @param yOnGround
* @return
*/
public static boolean isResetCond(final Player player, final Location location, final double yOnGround) {
blockCache.setAccess(location.getWorld());
pLoc.setBlockCache(blockCache);
pLoc.set(location, player, yOnGround);
final boolean res = pLoc.isResetCond();
blockCache.cleanup();
pLoc.cleanup();
return res;
}
/**
* Straw-man-method to hide warnings. Rather intended for display in debug/alert messages.